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Yea, I'm well aware of how ECC works but this isn't that for my case. Every other non-frostbite game works without issue along with every single other operation on this computer, even those that are memory intensive. Per the crash dump, frostbite is calling for something that doesn't exist, which causes the engine to crash.
The smoking gun (this matters)
Look at the register state:
rcx = 0800000000000000
Then:
[rcx + 0x20] → FFFFFFFFFFFFFFFF
That’s not random memory — that’s a sentinel / poison value, meaning:
Object lifetime was violated
Resource was freed or never created
Game logic assumed it existed anyway
There may well be an issue with the Frostbite engine and GPU pipeline scheduling if you have it set to software scheduling. I get the DXGI errors as soon as I switch off hardware GPU scheduling, when I switch it back on there is no issue. Why would you want to switch off hardware GPU scheduling in the first place?
I however my system does not use FSR but DLSS instead so your crash dump is probably something different.