Forum Discussion
I got my first crash in a few days yesterday, previous to that the game was running smooth for me. Here's my config:
Nvidia 3080ti
No up-scaling of any sort (DLSS off) in both game and Nvidia control panel
AA is off
DX12
Sharpness slider in game set to ZERO - This is what seemed to have really helped, and is confirmed by ChatGPT saying frostbite:
In BF6, sharpness is tightly coupled to the temporal upscaler path:
FSR2 always includes a sharpening pass
Even when “upscaling” is off, Frostbite may:
Keep the FSR2 pipeline instantiated
Skip scale, but still run resource checks
Setting sharpness to 0 can short-circuit parts of that path
So by turning sharpness all the way down, you likely:
Prevented allocation or reuse of an FSR2-related resource
Or avoided a conditional path that later dereferences a freed pointer
What this tells us (important)
This is not:
GPU instability
PSU / RAM failure
Bad NVIDIA driver
DX11 vs DX12 specific
You “not fully disabling” FSR2
This is:
A bug in BF6’s Frostbite FSR2 integration
FSR2 code executing even when the feature is “disabled”
A stale pointer being accessed during a render / feature-gating check
The function name is the smoking gun. Games don’t randomly crash inside ffxFsr2ResourceIsNull unless that path is still live.
This was my finding too. People keep telling me it's a hardware issue but it quite clearly isn't.
- SIDEWINDR6661 month agoRising Adventurer
It 100% not a hardware issue, it is a windows settings issue where certain combinations of settings conflict with the frostbite engine. I can turn on and off DXGI crashes like a light switch in my setup. If I set "Hardware-accelerated GPU scheduling" OFF I immediately get crashes, turning it back on the DXGI crashes stop completely.
- TooonArmy621 month agoSeasoned Adventurer
So therefore it’s frostbite engine to blame 🤔
- SIDEWINDR6661 month agoRising Adventurer
I would say there is a BUG in the engine yes, but I would not classify it as critical or high priority, EA obviously don't as it is prevalent in all games using the Frostbite engine like BF2042 for example. There's probably a million other things that are higher on the priority list.
I believe 99% of the cases having the DXGI crash can be resolved through finding the particular configuration setting/s that is causing the issue.
I would blame Microsoft also 😈
- KestrelFiveFive1 month agoSeasoned Vanguard
I know it's not a hardware issue.
The game is calling for an FSR2 module that isn't there, even when FSR isn't activated.
The game's engine is fundamentally broken, and these EA staff obviously aren't interested.
- SIDEWINDR6661 month agoRising Adventurer
Steady on, I was agreeing with you regarding hardware.
The game is NOT as you put it "fundamentally broken" as there have ben over 700,000 PC players who never had an issue.
It is just under certain configurations a bug exists and causes the crash.