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DorkusMaximus3rd's avatar
5 hours ago

FEEDBACK (PC) - Head Tracking Support

FEEDBACK
Addition of HeadTracking Support
1. Controller Axis ('VR Goggles' output via 'PPM', translated by 'FPV Controllers' as an 'Axis')
2. TrackIR
3. Meta Oculus

Dice, PLEASE add support for head tracking via the above methods.

1. Controller Axis: FPV Pilots use special VR goggles which often have PPM (Pulse Position Modulation) head trackers built into them, e.g. Walksnail Goggles X. This allows them to fly IRL (In Real Life) with a fully immersive 3 Axis Gimbal attached to their drones. Our goggles also have HDMI input. Our controllers (EdgeTX OS based) allow us to interpret that PPM signal and convert it to an 'AXIS' output to our computers. Please add Axis based head tracking support to all Battlefields to enable a supreme level of enjoyment for all Pilots, Crew & Passengers.

We pilots are dead fkin' serious about stuff like this, and most of the Helicopter and Jet pilots worth their time in the seat are bat **bleep** crazy Simulator pilots or IRL (In real life) retired pilots/pilot trainees.

I myself am an FPV pilot and every time I jump on this game with my buddies, it adds a serious level of excitement to your Field of play as my Helicopter's seats are always full and the guys are always screaming with excitement.

The Helicopters are serious under balanced, especially the Blackhawk as the think is nearly useless in battle due to the severe lack of Flare refresh rates. Add head tracking via the above mentioned techniques would give it a layer of enjoyment that may assist to balance the field of play a bit more. Bc right now, we are basically just flying targets (Transport Pilots) with very little ability to move about the field.

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