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Aarondunn96's avatar
Aarondunn96
Newcomer
1 hour ago

Map Balance Issues: Liberation Peak 13 Conquest Right-TTO Disadvantage

Hello Battlefield Community and Dev Team,

 

I am writing as a long time veteran of the franchise. I have logged thousands of hours across BF3, BF4, BF1, BFV, BF6, and 2042. Over the years I have seen map balance evolve, and I would like to provide structured feedback regarding Liberation Peak 13 Conquest.

 

After approximately 20 matches on this map, I have observed a consistent win rate imbalance favoring the Left Side spawn, Team A. In my experience, the Right Side spawn, Team B, has lost close to 95 percent or more of matches played.

 

The main issue appears to be Time to Objective, also known as TTO.

 

The imbalance comes from terrain differences between the two deployment zones.

 

The Left Side spawn has a direct and mostly unobstructed path to Objective C. This allows them to secure their home objective and move into mid map control very quickly. They also gain early access to elevated mountain positions that provide strong overwatch across major lanes. Recon players can establish suppression early, which increases their momentum advantage.

 

The Right Side team must navigate a steep vertical incline immediately after deployment just to reach the first objective. Movement toward Objective D is further restricted by barriers, crates, and walls. These obstacles slow infantry and vehicles and create predictable choke points that are easily defended.

 

I have timed multiple runs from spawn to the first neutral objectives both on foot and by vehicle. The Left Side consistently reaches key positions approximately 5 to 10 seconds faster than the Right Side. In Battlefield, that margin is significant. It often determines whether a team sets up first or is forced to push into prepared sightlines.

 

Possible adjustments could include slightly repositioning the Right Side spawn, improving vehicle flow toward Objective D, reducing environmental clutter, or adding additional flanking routes to offset the high ground advantage currently favoring the Left Side.

 

As a veteran player, I believe matches should be decided by coordination, strategy, and skill rather than spawn side assignment. Addressing the Time to Objective and vertical imbalance would improve overall competitive integrity on this map.

 

Thank you for your time and consideration.

 

See you on the battlefield.

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