Yeap,same here all the time. This game makes me feel frustrated after 400 hours. Had a huge potential but nah,I'm pretty much positive on that it will lost most of its audience, because fps shooter should not feel so much inconsistent. Every gun fight is lottery because of terrible bloom and hit reg.
The first month I didn’t notice it because I was under the impression of something new. But now it’s obvious.The situations are the same, my actions are the same-yet the game feels different every time.
That’s the worst part.
If a shooter gives you different results for the same inputs depending on the day, that’s not "depth" or "skill expression"-that’s bad system design.
There are too many hidden variables:
1)random bloom
2)inconsistent hit registration
3)server load and netcode variance
4)lag compensation
5)TTK smoothing
So you do everything right, but the system decides the outcome differently each time.
The game also fights itself: It wants to be fast, accessible, fair to casuals, skill based, and large scale at the same time.Those goals contradict each other, and the result is a shooter with no stable core.At first you don’t notice it because of the novelty.Later, when you start recognizing patterns and repeating situations,the inconsistencies become impossible to ignore.
For experienced players this is especially frustrating,because you feel when something is off.Casual players don’t notice it. Skilled players suffer from it.
If a game feels different every day while you play the same way, the problem isn’t the player.The game is simply broken.
That’s why it ends up feeling like a lottery instead of a competitive shooter and why it becomes impossible to stay consistent or enjoy it long-term.