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nziced's avatar
nziced
Rising Traveler
3 days ago

Virtualized rubbish, why. Affecting my gameplay

First of all, running Battlefield 6 on virtualized cloud instances costs 4–10× more than using proper bare metal servers, while performing significantly worse. Tick rate drops, hit-registration fails, and players experience spikes in latency and packet loss, not because of so called "netcode issues," but because of the platform you’re running the game on.

You’re spending resources trying to "fix lag and hit reg" when the problem is staring you in the face. A multi billion dollar publisher is choosing the most inconsistent, high latency hosting option available, overspending out of share laziness, and delivering a sub par experience as a result.

Bare metal dedicated servers have always been the correct choice for real-time FPS titles. They’re cheaper, faster, more consistent, and don’t collapse under load. As a network engineer with 20+ years in the industry, it’s honestly shocking to see a franchise of this size punish its own players with avoidable network instability.

Nobody wants to get hit with sudden packet loss or desync because of rushed, lazy infrastructure decisions. This isn’t a technical limitation, it’s a choice. And it’s the players paying for it. I suggest someone pulls their head in who makes these silly calls and decides that a FPS needs to be hosted the way an FPS should. Get cracking.

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