Battlefield 6 – Jet Third-Person Camera Stuttering with Classic Controls
Platform: PC Input device: Logitech G PRO X SUPERLIGHT 2 Game mode: Classic Jet Controls Issue: Vertical mouse movement causes camera stuttering in third-person view. I am experiencing an unusual camera issue when flying jets in Battlefield 6. When using Classic Jet Controls (Airplane Control Assists OFF), moving the mouse vertically causes the third-person camera to stutter or briefly freeze whenever I start moving the mouse again after stopping. Interestingly, horizontal camera movement works perfectly. The issue also appears to be speed-dependent: At low aircraft speeds, the camera sometimes works normally. At higher speeds, vertical camera movement starts stuttering. Reducing speed makes the camera smooth again. Troubleshooting already performed: I have tried the following without success: Reinstalled Battlefield 6. Tested with Raw Input ON and OFF. Changed mouse polling rate from 1000 Hz to 500 Hz. Tested different USB ports. Checked FPS – performance remains stable. Tested with a controller – camera movement is perfectly smooth. Tested first-person cockpit view – works perfectly. Tested helicopter third-person camera – works perfectly. Tested jet Freelook – works perfectly. The third-person camera should move smoothly when using vertical mouse input, regardless of aircraft speed. I played Battlefield 6 approximately four months ago, and everything was working perfectly with exactly the same settings and hardware. I returned to the game yesterday, and this issue appeared immediately, despite not changing any settings. This makes me suspect that a recent game update may have introduced this problem. I can provide a gameplay recording demonstrating the issue. Has anyone experienced the same problem? Is this a known bug with Classic Jet Controls?8Views0likes0CommentsMiddle East server issues
Middle East server is shutting down?? ,, from 3 days me and my friends,, and our Middle East community we playing in another server,, I hope this message reaches the responsible people for this issue,, we tried everything but still putting us in different servers,, thanks9.7KViews63likes487CommentsMiddle East Servers ?????
Its been several months since middle east servers just closed. At this point I feel like I got scammed buying this game initially, the game had middle east servers when it launched and the ping weas soo good ranging from 10-20ms max. Right now the situation for middle east players is soo bad, we get put in servers starting from 120ms and its just unbearable and not fun anymore. I wish I could get a refund at this point and trust me I even tried to get one to try my luck, but of course game play time exceeded more than 2 hours on steam and I even appealed them manually saying that game initially had middle east servers and later the support got pulled, but didn't work out. IT IS WHAT IT IS. what's more baffling is how silent the conversation has been from EA side about the MENA server update, even though my expectations were low about them giving any update but this is just beyond low point. There are many other several options EA has to get MENA server up and running, maybe put one data center in Saudi and start the server. They are just lazy and slow.11Views0likes0CommentsBattlefield 6 – Middle East Servers Needed! 🇮🇶
Battlefield 6 – Middle East Servers Needed! 🇮🇶 Players in Iraq and across the Middle East are suffering from high and unstable ping due to the lack of available regional servers and the need to connect to distant European servers. Many of us experience ping fluctuations, latency issues, and an unfair competitive disadvantage compared to players in Europe and other regions. We purchased Battlefield 6 expecting a smooth and competitive online experience, but the current server situation makes it difficult to enjoy the game properly. EA and DICE, please listen to your Middle Eastern community! We urgently need: 🌍 Dedicated servers in the Middle East. 🎮 Stable ping and better matchmaking for players in Iraq and neighboring countries. 🔧 An investigation into server availability and network routing issues affecting the region. Middle Eastern players are part of your community, and we deserve the same quality of online gaming as everyone else. Please bring back Middle East servers or provide a permanent solution. We need your support! 🇮🇶 #Battlefield6 #Battlefield #EA #DICE #MiddleEastServers #Iraq29Views3likes2CommentsHigh Ping Players
Why is the matchmaking so broken? Why are on EU Servers so much high Ping Players? Nearly every match. Why is there no Pinglimit at 70 oder 80? The colours change at a Ping after round about 90 to yellow and after round about 110 to red, so why didn´t the players get kicked and new players with normal ping get in? I can´t understand it. High Ping players have an advantage, we can´t hit them right but they can hit us. Or is having BF6 not much players? There are just now 31k Players only on steam on 29.10.2026 15:40, the screenshot is from near 15:20, crossplay is on. So why? :(102Views3likes4CommentsBattlefield 6 Technical Readiness Report Season 4 Season 5
The objective of this report is to consolidate persistent technical issues identified throughout Battlefield 6 up to and including Season 4, providing the development and QA teams with a structured overview of problems that may still require investigation or further optimization.Any FPS, frame-time, latency, server-performance, or stability metrics mentioned in this report should not be interpreted as fabricated or guaranteed performance gains. The purpose of these metrics is to propose measurable technical indicators that EA and Battlefield Studios can validate internally through controlled testing, profiling, and telemetry.Before the release of Season 5, I respectfully recommend conducting a comprehensive Technical Readiness Pass across performance, networking, server stability, rendering, frame pacing, memory utilization, asset streaming, audio, physics, UI, and overall game stability.For greater transparency, remaining issues could be classified using clear development statuses such as: FIXED /PARTIALLY FIXED / INVESTIGATING /REPRODUCED.The goal is not simply to achieve higher FPS, but to establish a more stable, consistent, responsive, and technically reliable Battlefield 6 experience before Season 5 introduces additional content and systems. Platform: PlayStation 5 Current reference version: 1.4.2.5 Period covered: Battlefield 6 launch through Season 4 Report date: September 11, 2026 I am submitting this as a consolidated technical report rather than an isolated bug report. Battlefield 6 has received numerous fixes since launch, including the Season 4 updates, but there are still technical inconsistencies reported by PS5 players that deserve further investigation. 1. Performance consistency / frame-time Please investigate frame-time consistency on PS5, particularly during intensive multiplayer situations. Average FPS alone does not represent the entire performance experience. Short frame-time spikes can create visible stutter and inconsistent controller response even when the reported frame rate appears acceptable. Expected behavior: Performance Mode should prioritize stable frame delivery and consistent input response throughout a match. Suggested investigation: CPU/GPU frame-time telemetry during large engagements, destruction, vehicles, water simulation and high-player-density situations. Potential benefit: More consistent frame pacing would improve perceived smoothness and input responsiveness without necessarily requiring an increase in the maximum frame-rate target. 2. Dynamic Resolution Scaling / Performance Mode reliability Earlier Battlefield 6 known-issues documentation acknowledged that Dynamic Resolution Scaling on consoles was not operating as intended in Performance Mode and could require Performance Mode to be toggled again after entering a session. Please verify that DRS activation and its state remain completely reliable across matchmaking, returning to the main menu, changing servers/maps and extended play sessions. Expected behavior: The selected performance configuration should remain active automatically for every session. Potential benefit: Correct DRS behavior can allow the renderer to reduce GPU workload during demanding scenes rather than allowing GPU pressure to translate into unstable frame delivery. 3. Network/server performance warnings and perceived lag Season 4 PS5 players have continued reporting lag and in-game performance/network warnings. This does not establish that every occurrence is server-side, but the reports justify additional telemetry-based investigation. Please examine server frame-time, packet delivery consistency, packet loss, jitter and client/server synchronization during high-load situations. Expected behavior: Stable simulation and predictable network synchronization throughout a match. Potential benefit: Improved server consistency could reduce situations perceived as delayed movement, inconsistent interactions or sudden corrections. 4. Vehicle third-person camera instability Battlefield communications acknowledged a third-person vehicle camera issue where the camera could suddenly jump or snap while driving. This should be treated as more than a visual inconvenience because sudden camera displacement can interfere with aiming, spatial awareness and perceived input consistency. Expected behavior: Camera movement should remain continuous and correspond predictably to player input and vehicle movement. 5. Ping/spotting reliability Battlefield communications previously acknowledged that pings might fail to appear correctly, particularly while players were using vehicles or drones. Please verify this system under current Season 4 conditions and across different modes. Expected behavior: Successful player inputs should produce consistent visual/network feedback for the squad. 6. Collision and geometry anomalies Season 4 PS5 community reports have described situations involving players passing through roofs or walls. These cases should be investigated per map and coordinate because collision failures can affect both gameplay integrity and presentation. Suggested telemetry: map name, coordinates, player state, movement state and server/client collision result whenever an abnormal penetration is detected. 7. UI / class-selection reliability PS5 Season 4 reports have also identified cases in Ranked Battle Royale where the loading interface does not correctly display classes for selection. Expected behavior: All required deployment/class-selection information should load before player interaction becomes available. 8. Character/vehicle presentation Reports have described the player character not displaying correctly in some helicopter situations. Please verify character visibility, animation state synchronization and vehicle-seat transitions. 9. Weapon-state consistency Community reports have described unexpected weapon-selection behavior after switching away from the knife, where the game may return to the secondary selection instead of the previously used weapon. Expected behavior: Weapon switching should consistently follow the intended previous-weapon logic. 10. Season 4 regression testing Season 4 introduced substantial changes to water gameplay, physics, vehicles, maps, UI, audio and other systems. Future updates would benefit from regression testing that specifically compares performance and functionality before and after major seasonal updates. I recommend collecting comparable PS5 telemetry for: • CPU frame time • GPU frame time • frame-time spikes • dynamic-resolution state • server simulation performance • packet loss and jitter • memory utilization • streaming stalls • map/coordinate information when collision errors occur This would help distinguish client rendering problems from network/server problems rather than treating every report simply as “lag.” Final request Battlefield 6 has received many fixes and improvements since launch, and this report is not intended to claim that every historical issue remains unresolved. The request is for the development team to reassess persistent and potentially recurring PS5 issues using telemetry from the current 1.4.2.5 build and to publish an updated Known Issues list identifying: Confirmed / Investigating / Fix in Development / Fixed / Unable to Reproduce for the remaining technical problems. A more transparent status for persistent issues would help players provide better reproduction data and would help distinguish already-fixed bugs from genuine regressions introduced by later updates. TECHNICAL PERFORMANCE TARGETS BEFORE SEASON 5 With Season 5 approaching, I believe Battlefield 6 would benefit from a dedicated technical stabilization pass before another major expansion of maps, systems and features. Rather than evaluating performance only through average FPS, I suggest measuring the following indicators before and after each major fix: Client Performance • Average FPS • 1% low frame rate • frame-time consistency and frequency of frame-time spikes • CPU frame time • GPU frame time • Dynamic Resolution Scaling behavior and minimum/average rendered resolution • frequency and duration of stutters • memory utilization and streaming-related stalls Server / Network Performance • server frame time • packet loss • latency variation/jitter • client/server synchronization corrections • frequency of network-performance warnings • server workload during destruction, vehicles, water simulation and high-player-density combat Stability • crashes per gameplay hour • black-screen occurrence rate • matchmaking/lobby failures • UI failures • abnormal collision events PROPOSED SEASON 5 QUALITY GATE Before Season 5 is released, I recommend running regression tests comparing the final Season 4 build against the Season 5 candidate build. The objective should not simply be a higher peak FPS. The priority should be lower variance and greater consistency. A technically successful optimization pass should demonstrate: Lower frame-time variance → smoother gameplay Fewer severe frame-time spikes → less visible stuttering Reliable DRS → better GPU load management Lower server workload → greater simulation stability Lower jitter/packet-loss incidence → more predictable network behavior Fewer synchronization corrections → more consistent multiplayer interactions Lower crash/black-screen rate → improved overall reliability WHY THIS SHOULD BE ADDRESSED BEFORE SEASON 5 Season 5 will add additional maps and systems. Every new system potentially increases the number of interactions that must be regression-tested. Fixing underlying performance and reliability problems before that expansion would provide a cleaner technical baseline for future Battlefield 6 development. Update 1.4.2.5 already demonstrates why this approach can work. The developers reduced unnecessary water-related processing specifically to improve server performance. Applying the same profiling-driven methodology to remaining CPU, GPU, networking, streaming and simulation bottlenecks could further improve consistency. I therefore suggest an internal “Season 5 Technical Readiness Pass” covering PS5 and the other supported platforms. Ideally, EA could publish before/after telemetry where appropriate and classify outstanding issues as: FIXED | PARTIALLY FIXED | INVESTIGATING | REPRODUCED | UNABLE TO REPRODUCE This would allow the community to provide better reports while giving developers measurable evidence of whether each optimization actually improved Battlefield 6.REDSEC Ranked Battle Royale Matchmaking Infinite Loop Plz fix it immediately
Ever since the matchmaking backend tweaks deployed following the October 27 update, high-tier solo players in Asian and Middle Eastern nodes are completely blocked from entering Ranked BR Quads. Casual and Trios load instantly in under 3 seconds, proving our client connectivity is completely fine. However, Ranked matchmaking times exceed 15-50+ minutes or completely time out. The UI top menu completely glitches and overlaps text once the matchmaking search gets stuck in this loop. Why this needs Escalation: The strict lower latency parameters forced by the recent patch are completely locking out players in smaller regional clusters from reaching active EU server pools. It leaves high-rank accounts trapped in a "ghost queue" loop because the matchmaker refuses to hand over the connection packet to the next closest active datacenter. This is a verified server-side infrastructure routing bug matching the exact symptoms of existing community bug reports like Thread #13710936. Please escalate this backend matchmaking block to the studio engineering team to loosen regional parameters for high-tier brackets during local off-peak hours.27Views0likes0CommentsBattlefield player balancing.
My God, why doesn't EA implement some kind of player balancing system—for example: A player is on a server, and a notification pops up—press F5 to accept or F6 to ignore—inviting them to join a different server with more real players and fewer bots. The player hits F5 and is taken straight to a server where actual people are playing, rather than having half the team made up of bots. This would be better than an automatic, forced move, since some people might want to stay on the map they chose, while others would prefer to find a game with more human players. Seriously, is it that hard to do something different so the game doesn't end up dead? Is it really that difficult? Battlefield is completely dead. Every server I join is absolutely ridiculous and packed with bots. I’ve even uninstalled the game—I just can’t keep playing like this.11Views0likes0CommentsRailway to Golmud: Time Nudge (Xbox)
I tried to play some games on Golmud, but the "Time Nudge", when there's some destruction or a lot of people on a specific area, gave me around 100-500 ms TN. Happens only on Golmud and it is very frustrating and unplayable... Platform: Xbox Series S170Views2likes1Comment