Latency and packet loss
Since yesterday I have been trying to understand why my game is so laggy due to high latency and packet loss. I had absolutely no problem during open BETA, game ran flawlessly. Now I cant engage any close quarter combat/map bcs it's literally unplayable, people are teleporting all around me, i cant move around or aim smoothly, everythingfeels like ♥♥♥♥. I read that more people are facing the same problem so if anyone has found out what's wrong pls let me know. Thanks in advance! RTX 4060 Intel Core i5-11400F 2.6GHz1KViews7likes11CommentsThe Game Keeps crashing on PC
My setup CPU i9-13900K GPU RX 6950 XT (16 GB) RAM 32 GB (4800 MHz) Storage SSD OS Windows 11 Pro 64-bit DirectX 12 What i have tried: Disabled resizeBar Intel virtual memory Downgrade AMD Drivers Restartet PC multiple times, deleted crash dump files Set settings to low and high. -DX 11 settings in steam Set the game and AC to run as Adminstrators Uninstalled the game and reinstalled it.PSA: Mouse Input is broken in this game (looks similar to bad frame timing)
Mouse input is broken, which ruins an otherwise well optimised game. This looks to be getting confused with poor frame timing in a lot of threads, but controller input is unaffected. For reference, I easily average over 100fps even on the bigger maps, but panning the camera with mouse input makes the game feel like it's running at 15fps despite no drops. In-game reporting confirms it's running perfectly, as CPU/GPU are always rendering within 10fps of eachother. Connect a controller though? Buttery smooth camera panning, and easy to track enemies. No hitches or stutters, just butter. I've tried: - All polling rates, from 125hz up to 4000hz - Toggling raw input on/off - Enabling/disabling Nvidia reflex - Changing USB ports, changing to different mice, wired/wireless - USB power saving etc all turned off - I even tried a driver/Nvidia CP restore, but as controller is super smooth, this was a long shot in the first place Unfortunately the game is unplayable using a mouse on PC due to this. It's next to impossible to track targets, and you quickly get a headache from the micro stuttering when panning. The effect is very similar to Helldivers 2 on PC, when you turn off 'Mouse Smoothing', as that game has serious issues with raw mouse input. Happy to hear suggestions on how to fix this. Mice tried: - Keychron M4 - Logitech G305 - Logitech G604 - Razer Naga Hyperspeed - AttackShark M1 I've also tried on an entirely different PC, same results. OLED as always exhacerbates the issue too, due to the awesome pixel response times. I fear many won't see it due to slower LCDs. Specs are: 5700x3d 3060ti 8GB 32GB DDR4 3600 CL16 AW3423DW (Gsync module version) This is on a fresh Windows install, up to date drivers (tried DDU as well to be sure), but honestly since it's running beautifully with a controller, this looks to be purely a mouse input issue. No other games exhibit this issue other than... Helldivers 2, and Battlefield V. BF1 is butter on mouse, as are BF3 and BF4. Helldivers 2 can be fixed by turning on mouse smoothing in game. I almost bought a GPU upgrade before testing the Xbox controller, saved myself £600.3.2KViews35likes116CommentsBattlefield 6 – FPS drops by half until a setting is changed
Hey everyone, I’ve been running into an issue in Battlefield 6 where my FPS sometimes drops to about half of what it should be when launching the game or loading into certain maps. I found a temporary fix: if I change my display mode from Fullscreen to Bordered Windowed (or vice versa), the FPS immediately goes back to normal. It seems like something gets stuck with the display or graphics settings when the game starts. Maybe it’s related to fullscreen optimization or resolution scaling. Has anyone else run into this? Would be great if EA could look into it.Peformance issues Mutliplayer
Hi, I'm experiencing performance issues in BF6, specifically in Multiplayer. My Setup is: AMD Ryzen 7 5700, 3,7 GHZ 32GB RAM RTX 3060 , 12GB VRAM I completed the entire campaign without any performance issues. The only problem I had was some audio bugs wicht I fixed by adjusting the sound settings. The campaign runs smoothly at 60 FPS. However, in multiplayer I get frame drops, Slow-motion movement and rubberbanding. When i see an enemy and start shootingm I'm already dead. This makes the game unplayable Any advice on settings.. Updates.. or other fixes? Cheers22Views1like0CommentsCPU Usage | POSSIBLE FIX
Update: Enabled A-XMP in bios, seems to have fixed the issue but I only loaded onto a conquest briefly. Will update later tonight. Just finished playing my first few matches and the packet loss and lag is insane, GPU is barely breaking 75% but my CPU is between 85 and 100 the whole game. Frames aren’t an issue but packet loss and connectivity due to CPU stress is killing me. Is anyone else experiencing anything similar? Does anyone have a solution? It’s almost unplayable and gets worse on bigger maps with more people. I’d like to think it’s not my internet as I play every other game just fine. Ryzen 5 3600X AMD Radeon RX 5700XT864Views11likes25CommentsBattlefield 6 connects to Chile servers instead of U.S. East
TLDR: I live in Maryland USA but Battlefield 6 keeps routing me to the Santiago Chile data center every time I launch the game. It causes constant connection issues and high ping. I have done every possible local fix. This looks like an EA backend tenancy issue that needs a reset. I’m hoping to find out if anyone else is running into this same issue or if EA staff can take a look. I’m located in Maryland USA and my IP geolocation is confirmed by multiple lookup sites. However, every time I launch Battlefield 6 on PC (Steam plus EA App), my in-game tenancy shows: PROD_DEFAULT-SANTIAGO-COMMON That’s the Chile data center, roughly 4000 miles away from me. As a result, every server I join has high latency, constant orange connection icons, and severe desync, making the game nearly unplayable. I can’t join my US friends without connection problems. Here’s what I’ve already done (none of this fixed it): Confirmed my EA Account regional settings are set to United States Cleared all EA App caches (ProgramData, AppData, LocalAppData) Deleted and rebuilt all Battlefield 6 settings files Flushed DNS, Winsock, and IP stack Set DNS to 8.8.8.8 and 1.1.1.1 Verified game files in Steam Switched between automatic and manual IP assignment Tested multiple VPN endpoints (New York, Virginia, Chicago) Confirmed my public IP geolocates to Maryland on multiple services Even after all that, the game still forces me to the Santiago tenancy every login What I’ve concluded: This appears to be an EA backend issue where my account’s tenancy token is stuck on the wrong data center. Other users have reported similar problems in previous Battlefield titles when their accounts were cached to the wrong region. My account region and network are fine. It seems to be a stale entry in EA’s matchmaking or tenancy database that needs a server-ops reset. What I’ve tried with EA Support: Submitted two tickets (they don’t show up in My Cases) No visible confirmation or escalation yet What I’m hoping for: To find out if anyone else is also being routed to Santiago or another far-away data center despite being in the US Maybe get visibility from an EA community manager or support agent who can flag this for a tenancy reset on my account If you’re having this issue too, please reply with your location, platform, and what data center your game shows (bottom-right corner of the main menu). It will help demonstrate that this is a wider backend bug, not just a local problem.147Views3likes5CommentsYou Need to Disable! "Uniform Infantry Aiming" ("Input lag fix")
You’re not crazy — if you’re wondering why aiming feels “weird” after the Beta, like there’s some input lag, this option is exactly the reason. I’ve been trying everything since launch to fix the “input lag” — disabling DLSS, Reflex, etc. — nothing worked. Until I discovered this setting: Mouse & Keyboard > Control Setting > Uniform Infantry Aiming > OFF This makes aiming feel inconsistent, almost impossible to do proper flicks. Your input lag issues will be gone after turning this off.Input lag in BF6
Hi, i started to play BF6 yesterday and i noticed same thing as i experinced when i play beta, basically i have high fps but game feels like a lot slower almost like i have big input lag also this wont happend on all maps as well. In short i have 58003DX rx 7900GRE 32gb of ram 3600mhz dual channel, game run on nvme m.2 SSD gen 4, wind 11 fresh also lastest GPU, chipset and bios drivers done. I play game at 1440p FSR native and ultra settings and this gives me 100 to 130fps depends on which map you are on and how many people are on the map but game dont feel that smooth. When i first time boot game i have 99% on my GPU while i play game but CPU suffered it was 80 to even 100% usage soo i dit same thing as worked for me in BF2042, i created new file in notepad with name User.cfg and basically i copy paste inside this : Thread.ProcessorCount 8 Thread.MaxProcessorCount 8 Thread.MinFreeProcessorCount 0 Thread.JobThreadPriority 0 GstRender.Thread.MaxProcessorCount 16 And in short this reduced mine CPU usage from almost 100% down to 65% sometimes 75% but game is still not smooth enough and while i gain even some extra fps and it feels a bit better over all i still can feel input lag. I thing this is pointless to ask but will there be any fix to this or there is no chance for this?? let me know cuz i wonder if this could be inproved somehow furder.229Views2likes1Comment