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lSxyspell10
Seasoned Newcomer
19 hours ago

Without radar em fully exposed. F22 is a trash.

Battlefield 6 – F-22 Balance: A Deeper Look at Season 4

Since Season 4 launched, the F-22 — advertised as the most lethal aircraft in the game — has become arguably the least effective vehicle on the battlefield. This isn't just one player's frustration; it reflects a pattern that shows up repeatedly across Steam and the official EA forums.

The Core Problem: An Escalating AA Ecosystem Every season adds new ways to threaten aircraft from the ground: helicopters with dedicated AA loadouts, tanks that can engage air targets, infantry with Igla-class MANPADs, and upcoming boats widely expected to bring AA too. Meanwhile the jet's main defensive tool, flares, hasn't scaled to match — the cooldown stays long enough that a pilot who breaks one lock is often still exposed to the next threat before flares are ready again.

What This Looks Like In Practice Footage circulating among pilots shows exactly this dynamic: a player flying dangerously low specifically to break lock-on and avoid AA fire, only to still get hit despite the maneuver. The objective in that clip was as basic as it gets — dropping four bombs on a stationary ground target — yet the risk required was disproportionate to the objective itself.

It's Not Just Anecdotal This lines up with recurring complaints from the wider pilot community. EA forum threads describe jets as unrewarding to fly, citing an arcade-style flight model, a lack of meaningful unlocks, and a cooldown/lock system that punishes aggressive flying more than it rewards skill. Several experienced players, some with track records going back to BF3 and BF4, report that even top-tier pilots regularly finish matches at the bottom of the scoreboard, unable to consistently influence ground fights. Others note jets struggle to damage armor and that the flight model feels floaty next to earlier titles in the franchise.

A fair counterpoint exists: some players argue AA needs buffing rather than jets, pointing to cases where flares cleanly intercept missiles fired from the ground. But that mostly applies to helicopters and jet-vs-jet dogfights, not to the F-22's actual problem — surviving basic ground-attack runs against a stacked, growing list of AA sources.

What Would Actually Help

  1. Reduce the F-22's flare cooldown, or shift to a resupply-rate model — a fixed number of flares with a shorter interval between replenishments — so pilots aren't locked out of countermeasures for long stretches.
  2. Expand F-22 loadout options so pilots have more than one viable way to hit ground targets, instead of being funneled into a single high-risk bombing run.
  3. Revisit the flight model itself. Comparisons to BF3/BF4 jets keep surfacing because those games balanced maneuverability, speed, and vulnerability in a way many veteran pilots feel is missing here.

Given how much AA has expanded this season, the F-22 needs a matching pass. Right now the "most lethal fighter" label doesn't match what's happening in matches, and the scoreboards back that up. A review that looks at flare cooldown, loadout depth, and the flight model together — rather than one at a time — would go a long way toward making the F-22 feel like the aircraft it's supposed to be.

 

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