GameTime.MaxVariableFps 100 (hier bitte abhängig davon, ob du ein 60hz oder 120hz Display verwendest den Wert entsprechend anpassen)
GstRender.AnisotropicFilter 0
GstRender.Enlighten 0
GstRender.ShadowQuality 0
GstRender.TransparentShadows 0
Host.Asktime 60/60
Host.Clientsync 1
Host.Serversync 1
PerfOverlay.DrawFps 0
PerfOverlay.DrawGraph 0
PerfOverlay.Enable 1
PerfOverlay.FpsTimePeriod 1.0
PerfOverlay.FrameFileLogEnable 0
PostProcess.BloomQuarterResEnable 1
PostProcess.BlurMethod BlurMethod_Gaussian
PostProcess.DofMethod DofMethod_Gaussian
PostProcess.DynamicAOEnable 0
PostProcess.DynamicAOMethod 0
PostProcess.HbaoBilateralBlurCsEnable 0
PostProcess.SpriteDofEnable 0
PostProcess.ScreenSpaceRaytraceEnable 0
Post.rendersetting.Clientupdate -y100/1
Render.DrawScreenInfo 0
Render.OutputBrightnessTestEnable 0
Render.ResolutionScale 1.0
Render.VSyncFlashTestEnable 0
RenderDevice.Dx11Dot1Enable 0
RenderDevice.Dx11Dot1RuntimeEnable 0
RenderDevice.Dx11Enable 0
RenderDevice.DxDiagDriverDetectionEnable 0
RenderDevice.RenderAheadLimit -1 (bitte hier ebenfalls mit den Werten 0 und 1 experimentieren)
RenderDevice.StereoSeparationScale 0
RenderDevice.StereoConvergenceScale 0
RenderDevice.StereoSoldierZoomConvergenceScale 0
RenderDevice.TripleBufferingEnable 0
RenderDevice.VSyncEnable 0
Screenshot.Format jpg
Thread.JobThreadPriority -1
Thread.MaxProcessorCount 8
Thread.MinFreeProcessorCount 0
Thread.ProcessorCount 8
WorldRender.DistortionEnable 0
WorldRender.DxDeferredCsPathEnable 0
WorldRender.FastHdrEnable 1
WorldRender.HalfResLensFlaresEnable 1
WorldRender.LightTileCsPathEnable 0
WorldRender.MotionBlurFrameAverageCount 0
WorldRender.MotionBlurEnable 0
WorldRender.MotionBlurFixedShutterTime 0
WorldRender.MotionBlurForceOn 0
WorldRender.MotionBlurMax 0
WorldRender.MotionBlurMaxSampleCount 0
WorldRender.MotionBlurNoiseScale 0
WorldRender.MotionBlurQuality 0
WorldRender.MotionBlurRadialBlurMax 0
WorldRender.MotionBlurScale 0
WorldRender.PlanarReflectionEnable 0
WorldRender.RenderScaleResampleMode ScaleResampleMode_Linear
WorldRender.SpotLightShadowmapEnable 0
WorldRender.SpotLightShadowmapResolution 256
WorldRender.TransparencyShadowmapsEnable 0