TangoRies please post a DXDiag, UOTrace and Ping as detailed by me.
Time of this report: 3/12/2015, 18:36:01
Machine name: MASISO
Operating System: Windows 8.1 64-bit (6.3, Build 9600) (9600.winblue_r8.150127-1500)
Language: Italian (Regional Setting: Italian)
System Manufacturer: Acer
System Model: Aspire E5-571G
BIOS: V1.04
Processor: Intel(R) Core(TM) i5-4210U CPU @ 1.70GHz (4 CPUs), ~2.4GHz
Memory: 4096MB RAM
Available OS Memory: 3988MB RAM
Page File: 1628MB used, 5887MB available
Windows Dir: C:\Windows
DirectX Version: DirectX 11
DX Setup Parameters: Not found
User DPI Setting: Using System DPI
System DPI Setting: 96 DPI (100 percent)
DWM DPI Scaling: Disabled
DxDiag Version: 6.03.9600.16384 64bit Unicode
- Processor: AMD Athlon X2 2.8 GHZ or Intel Core 2 Duo 2.4 GHZ - Tick!
- Ram: 4GB or more - Tick!
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Display Devices
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Card name: Intel(R) HD Graphics Family
Manufacturer: Intel Corporation
Chip type: Intel(R) HD Graphics Family
DAC type: Internal
Device Type: Full Device
Device Key: Enum\PCI\VEN_8086&DEV_0A16&SUBSYS_08661025&REV_0B
Display Memory: 1792 MB
Dedicated Memory: 32 MB
Shared Memory: 1760 MB
Current Mode: 1366 x 768 (32 bit) (60Hz)
Monitor Name: Generic PnP Monitor
Monitor Model: unknown
Monitor Id: AUO47EC
Native Mode: 1366 x 768(p) (60.059Hz)
Output Type: Internal
Driver Name: igdumdim64.dll,igd10iumd64.dll,igd10iumd64.dll,igdumdim32,igd10iumd32,igd10iumd32
Driver File Version: 10.18.0010.3496 (English)
Driver Version: 10.18.10.3496
DDI Version: 11.1
Feature Levels: 11.1,11.0,10.1,10.0,9.3,9.2,9.1
Driver Model: WDDM 1.3
Graphics Preemption: DMA
Compute Preemption: Thread
Miracast: Supported
Hybrid Graphics GPU: Integrated
Power P-states: Not Supported
Driver Attributes: Final Retail
Driver Date/Size: 3/7/2014 17:21:58, 26168168 bytes
GPU - Fail, is this your primary GPU? If so note it does not support BF4.
I would recommend trying this however,
To boost the amount of CPUs used by BF4,
1) Open My Documents
2) Press Battlefield 4
3) Select setting then open 'PROFSAVE_profile' in notepad.
4) Find the line that says 'GstRender.TextureQuality X' (Note the X is a number but is different per PC)
5) Press enter then add 'GstRender.Thread.MaxProcessorCount (this should be number of processors -1) '
6) Save this and try BF4
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Thank-you
KillerWhalSam
Marshall
If I or Anyone helped in any way please in return make the time to award then with XP please.
If I solved the problem please press 'Accept as Soloution' next to my post so others know of the soloution.
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I DO NOT WORK FOR EA
MY VIEWS ARE MY SOLE OPINION SO THEREFORE DO NOT REPRESENT THE VIEWS OF DICE, EA OR ANY SUB EA COMPANY.