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12 years ago
I think it's related to IPv6 connections.
There's too much packet loss when you have a connection from a internet provider that is using IPv6.
There's a German thread ongoing where people discussing problems with IPv6 internet providers: http://battlelog.battlefield.com/bf4/de/forum/threadview/2955064767262805277/7/
Obviously DICE have to fix/tweak the IPv6 implementation in their netcode, I gues..
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