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bruh if this game gets too futuristic with its gameplay, battlefield is going to officially be over. They have potential especially with the new next gen consoles that came out recently!
- CarbonCarl4 years agoHero (Retired)@shaggysk8er I think it will be solid buddy, I don’t think we have anything to worry about.
- 4 years ago
Send In The Dogs!
Customizable 'breed options' might necessarily include the Exploding , Targeting or Radar variations .
The second two could be small (Rottweiller-sized?) while the Exploders might be bigger (deer-sized?) .
(I'm on the fence regarding tiny 'Chihuahua Dogs' being able to run small explosives into occupied buildings)
. . on-n second thought , Go For It !
AT Mines that work like BF4's AA Mines except they position themselves and 'hide' after being instructed where to go .
('hide' meaning the TV screen covering its front side shows an 'eyeball' observer what the camera on its rear side sees)
Autonomously-fired just like AA Mines or (exciting dog/deer variable) they suddenly rise from cover and 'deliver' its prize .
Airborne Drones . . . no imagination required here because of what's already out there , other than thinking that they could be made to be the equivalent of flying Dogs with their own multi-purposed capabilities .
These would be just 3 of the sorts of very lethal threats you'd need to consider before even thinking of running up front to fight .
Since Run-n-Gun and Vehicle Usage methodologies are still the most popular forms of fun in BF's this would likely mean a vastly increased reliance upon our often-missing Support Game aspects of fighting which would allow it all to occur .
We'd definitely need more Soldiers fond of finding and eliminating these things using their own available anti-tech technologies .
(Think you're safe launching tech from afar? A Soldier holding a handheld radio-source tracker is almost on you , or a drone just locked-on)
I'm thinking real 'Specialists Of Tasks' here ; badges , perks , rewards etc. for those who would become famous/infamous for what they do very well .
I'm seeing it fought as a constantly multi-fronted war of battles , with mind-boggling amounts of available roles and activities for everyone , everywhere .
(especially if there's 128 'variables' all adding their own variables to this mix)
While I still see plenty of room here for all of those FPSers who like to fun-up on good old-fashioned pew-pew and all that swell shooter stuff (Specialists too , they are after all) , it's this newly-allowed access to 'other' fun ; for those FPSers whose tendency towards 'good times' might consist of not using guns in an FPS ; that I find really exciting .
Where do I pre-buy? 👍
- 4 years ago
These ones are for you:
- ElliotLH4 years agoHero+
@CarbonCarl Can't believe you didn't share the Battlefield leek trailer yesterday 😆
@Player55 Interesting links. The natural disasters angle for destruction would be pretty cool to see in-game. Plus we've already seen them use weather effects to change the flow of maps and so on, so could be a natural progression of that.
- 4 years ago
My worry is too many gimmicks and the imbalance those lead to. Multi class weapons really dilutes the effectiveness of classes and roles those classes play. Vehicles in particular need to be balanced, too many sweatlords exploit the countermeasures and out of bounds, ruining the balance while operating from relative immunity to enemy fire.
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