“Test Your Mettle” Achievement Now Unobtainable – Please Consider a Fix
Hi EA team, I’m reaching out regarding the “Test Your Mettle” achievement in Battlefield Hardline. Since the official servers have been shut down, this achievement has become unobtainable, as it relies on online features no longer accessible. Many completionists and fans of the Battlefield series are disappointed, as this prevents 100% completion of the game. I kindly ask that you consider issuing a fix or workaround for this achievement, such as unlocking it automatically or adjusting the criteria so it can be completed another way. Battlefield Hardline still holds a place in many players' hearts, and addressing this issue would mean a lot to the community. Thank you for your time and consideration. Best regards244Views9likes6CommentsRogue-like Destruction: Every Battlefield Match Feels Truly Unique
Hey soldiers, Battlefield has never just been about shooting — it’s about feeling war on a grand scale. Remember the skyscraper collapsing in BF4? Or that RPG hitting the bridge on Seine Crossing? Destruction wasn’t just pretty. It was proof something big happened there. Now, with Battlefield Labs and future titles, destruction is back — but often just for visuals. I want to propose something different: Destruction as gameplay. Destruction as story. Destruction as a rogue-like system. What’s the idea? Each match randomly selects a set of destructible sectors. These are designed beforehand, but only some are active per round. So in one match, you can destroy a building to create a flanking path. In another, that building stands solid — and you need to adapt. This gives variety, unpredictability, and player-driven chaos. You’re not just playing the same map again. You’re fighting through something new. How it evolves: At the start, destruction is limited. As the match progresses, more destructible sectors become active. By the endgame, players unlock the potential to reshape the battlefield in dramatic ways. This pacing avoids early-match spam and builds tension. It rewards teams that survive long enough to "earn the ruin." The world reacts: Environmental events like storms, earthquakes, artillery, and more could influence destruction too. Not just visual effects — real impact. A tornado might collapse buildings. Floods might block routes. Earthquakes might open up new flanking tunnels. Maps don’t just react to players — they react to war itself. Examples by biome: Urban: alleys or buildings open or close based on match layout. Desert: sandstorms reduce visibility, collapse structures. Forest: fires spread, floods redirect players. Snow: ice cracks, avalanches cut off areas. Why this makes sense: Players get new tactical situations without needing dozens of new maps. Devs reuse assets in smarter, procedurally randomized ways. It combines what worked in BF4 (Levolution), BF2042 (weather), and classic destruction — but with purpose. Bottom line: Destruction should tell the story of what players did. Not just look cool. Every wall blown up. Every rooftop shattered. Every corner turned into rubble — it should all say: “You survived this war. You changed the battlefield.” That’s Battlefield at its best. Let’s make destruction matter again.About Class system for next game
Dear DICE I understand that you see making weapons accessible to all classes as a more suitable approach to help more players adapt to the game. However, weapon options being fixed to specific classes is one of the core foundations that shape the identity of the game. The biggest factor that defines the roles and tactics of classes is the limitation of weapons. From a technical standpoint, this is a mistake, and from a marketing perspective, it is also a misguided strategy. In terms of marketing, the priority should be to protect the core Battlefield community. The core fanbase will always be present in the game. As long as you keep the fan players engaged, the new players will naturally follow once they see an active and lively community. However, if you only focus on new players, it may seem like a good idea at first, but eventually, you’ll see both the core fanbase and the new players decline. This decision is extremely important for the fate of Battlefield. Please reconsider before the release and don’t discourage people by taking away what they love. Restrict weapons so that each class uses a unique set of weapons.89Views4likes5CommentsHow to get M1911 in bf3 2025 (on PC)?
Hello everyone! I'm having trouble unlocking the M1911 in Battlefield 3. To get this pistol, you need Veteran status (meaning you must own a Battlefield game released before BF3). But the problem is: BF2, BFBC2, and BF1943 are no longer available for purchase on EA's official website. BF Heroes is also no longer accessible. I have BF3, BF4, and BF1 on my account, but these don’t grant Veteran status. This means I can’t access content I technically paid for. I’ve contacted EA Help multiple times, but they refuse to help me. I’m one of the few players who still genuinely love and play BF3. So, I wanted to ask: Is there any way to get the M1911 or Veteran status? Should I contact someone else at EA? Maybe a specific department or person? Has anyone found a solution to this issue? Thanks in advance for any help!Solvedbattlefield 4 you have lost connection to the session (2025)
Since last 24 hours a new issue has been occured - anytime i try to join server the "you have lost connection to the session" problem appearing during first minute (usually during load or first 10 seconds) I re-start routers choose other router+provider even tried "start a test range, shot one target and then join play server" nothing helped(( (PC, Steam-version)12KViews196likes256CommentsWeapon objectives bugged? (BF1)
I just unlocked sickle in BF1 by completing it's challenge (5 kills in one round with galli sword) I even got a kill with sickle and after that game is ended i switched to another server to play. Sickle was locked again. It was unplayable. How is this possible? Do i have to complete that challenge again? I had another ?bug? like this on another weapon challenge i got 200 kills with martini henry and next day when i logged into the game it was at 150. There is an annoying bug (at least that's what i think it is) in the game nowadays and it somehow reverses your progress to it's last saved moment. This is a huge problem for players as some challenges are really hard to accomplish. I hope EA officials see this article and solve this problem once and for all. Regards,Unlocked the Vetteri vitalit m1870/80 carbine but didn't get it.
I wanna say something.. I did destroy a horse with a k bullet and I got the pop up (the carbine weapon) for unlocking the weapon and I was glad because it took so long to unlock this weapon and then I went afk to do something (during conquest at St. Quentins Scar Map) and clicked okay due to inactivity at the menu when I came back to the desk and going to see.. The weapon isnt there in my scout loadout. Is it because I got kicked out due to inactivity? Because I for sure saw the weapon pop up when I killed the horse with a k bullet and the unlock was acknowledged . (Edit: this happened yesterday night and I thought it was a bug which no one seemed to get but until now I saw this forum, PS:Still trying again to unlock it and not go afk haha) So has this happened to anyone? Ps: I saw this similar issue on a forum which was 8 years ago, was told to start a new forum.SolvedWe Just Want to Play and Have Fun Again
Dear EA and the entire team working on the next Battlefield, I’m sure you’ve all already have all the metrics, playtime, player retention, engagement levels, and so on, but I’d imagine those numbers show that it’s the casual players who really keep Battlefield alive. We're the ones who log in after work or school, carve out a bit of time from our lives whenever we can, and keep coming back because we love the game. We're not chasing perfect K/Ds, we're here for a good time, for the thrill of capturing objectives, and the chaos of large-scale warfare. But lately, it feels like a lot of the mechanics are being designed with that 1% of ultra-competitive players, the ones who slide around corners at lightning speed, jump nonstop, spam smoke grenades, and chain movement exploits just to boost their stats. That kind of gameplay might be fun for them, but for the majority of us, it just gets exhausting and frustrating. In almost every match, there’s always one or two players abusing these movement mechanics, going 50–5 or whatever. Good for them, I guess. But that’s not what makes Battlefield fun. That kind of gameplay breaks immersion, disrupts the flow, and honestly just feels out of place in a game that was originally about large-scale combat. As a casual player myself, I used to play Battlefield daily. Even with limited time, I’d always jump in for at least an hour. But over time, watching players hop around like rabbits, slide-cancel through every doorway, and abuse movement tricks made the experience feel less like Battlefield, and more like a broken arcade shooter. And I started playing less because of it. I’m genuinely excited about the next Battlefield. I’ve read it’s going to be more grounded and minimalistic, which is awesome. But I really hope that mindset also applies to gameplay. I don’t want a mil-sim, but I do want a fun, grounded experience. One BF that doesn’t revolve around hyper-aggressive players abusing movement exploits to rack up kills, turning every match into a frustrating circus of movement spam that leaves most players feeling left out. Please consider balancing mechanics in a way that makes the game enjoyable for everyone, not just the elite few. I believe the core Battlefield experience should feel fair, immersive, and fun, grounded in authenticity, not dominated by flashy exploits. Thanks for reading, and I’ll be keeping a close eye on updates as they come. Really hoping this next entry brings Battlefield back to what made it special in the first place. Sincerely, A casual fan who just wants to have fun242Views4likes6Comments