Battlefield 6 Multiplayer Modes Return
I can understand that players can rent servers and make these modes for a return. But it would be ideal for official servers to advertise and populate the modes. And I would hope to see the return of previous battlefield modes:
Obliteration, Defuse, Air Superiority, Gun Master, Tank Master, Scavenger and even the Commander HQ App for the Core Game and Tablet. Maybe we can see a few of these modes added to the Gauntlet Mode, such as Obliteration and Gun Master, to Tank Master and Scavenger.
Obliteration: This mode was a fun tug of war, especially on Maps with 2 Tanks.
Defused: Is a high-risk high reward with the one life or planting the bomb. But I was also thinking about a Gauntlet variant Squad Defused, which players can respawn, but each successful bomb plant and detonate, eliminates that Squad, as each squad gets their own bomb site.
New Mode Idea: Thinking about Obliteration and Defused, in middle of the football season, I thought of a football inspired game mode. We can call it Endzone, which there is 1 bomb, and both teams has 3 bomb sites each. With a clear line of Skirmish, Quads and Motorbikes can be placed at the center of the map, and the team first to 3 success or with the most bomb detonated wins. And if teams are equal to a Tie at the end, there can be an overtime, first bomb detonation or full elimination of the enemy team with no respawns.
Air Superiority: A great Mode for players that want to focus on mastering Airbourne Vehicles. That game mode could provide a choice between Jets and Attack Helis, that way players can also master teamwork with Jets and Helis conquering the skies.
Tank Master: For Tank Masters, a game mode the Engineer Mains, this game mode is fun for mastering the tank vehicles and driving the terrain. I would recommend giving infantry extra explosives or ammo depots new HQs.
New Mode Idea: Between Air Superiority and Tank Master Inspired by the power of destruction, a new mode we call Deadzone or Danger Close. Large Maps only, with 6 Target Buildings, and the goal is to destruction the structure completely. Team that destroys the most to all Structures, with the core use of explosives and vehicles. Team can either focus fire to try to destroy buildings around the map or slow the enemy from destroying the building. Skyscrapers may have 4 pillars at the base for critical destruction. When near a tie game, the most buildings or total destruction damage indicates the winner.
Gun Master is good mode to quickly experience all the weapons in the game and learning how to engage a battle depending on the weapon.
Scavenger, before Battle Royales, Scavenger was the best feeling game to find weapons across the map and not know how much ammo a weapon may have, it made it critical to be accurate and mindful of ammo. Without the ability to reload, swapping weapons as all players can do.
Commander Mode was a great feature to strategist in Multiplayer Modes, and of course players that want to rank when not at console or PC. Assisting team push with deploying UAVs, Missile Strikes, EMP's and Marking Priorities. The Commander being allowed to talk to the whole team for coordinating, and getting commander assistance score, I was thinking maybe making the full team score become currency in the Commander App to buy and use war assets, for assisting, to decrease use and waiting of a cooldown timer. And Certain war assets available depending on modes and POI's controlled by team. It would be interesting for the Commander to provide war assets that players can't regularly use within the core game, like a 5 Jet Carpet Bombing or Providing use of AC-130. And acting as a hacker against Enemy's Commander during the match, like buying: a Team of Hackers to slow enemy commander's cooldowns, Extraction Team to steal commander currency, or MOAB to destroy enemy commander War assets making them unusable for a minute.