Forum Discussion
yeah the animation stuff needs to go. I can see keeping the animations when you load in or after a game is over. That's fine to me. But stuff like rolling around on the ground screaming for a medic, first person revives, animations getting into vehicles, etc....all that needs to go. Just a smooth gameplay experience.
The one gripe I have with BF4 is the kill cam they make you watch for 10 seconds of the guy who shot you running around. Take that out of the game too lol!!!
"yeah the animation stuff needs to go. I can see keeping the animations when you load in or after a game is over. That's fine to me. But stuff like rolling around on the ground screaming for a medic, first person revives, animations getting into vehicles, etc....all that needs to go. Just a smooth gameplay experience."
I actually enjoy all the weapon modularization of Bf4. But I agree with that part about having downed characters scream for help as they die. I think that was a poor choice to add to the game because it is a game, and not real-life, and people play games to relax, have fun, to immerse themselves in a less-stressful head-space than outside-life presents. And the regular-life's news is already filled with death and suffering.
Thinking about someone actually dying isn't why most people play a game, including an FPS game. And I think it makes newer Bf's just a bit harder to enjoy - and while a game can do and be many different things, including be provocative, enjoyment is a big part of what people expect from this kind of game. It's not about the death (same reason why there's not blood and gore flying everywhere when players are shot), but the elements interacting, the scenarios, the team challenge, etc.
About Battlefield Franchise Discussion
Recent Discussions
- 2 hours ago
- 2 hours ago