@donthurtm3 I like the destruction, nothing says "intense match" like every building and tree being leveled. There should always be an opportunity for taking cover though, the rubble, the concrete bunkers (Zavod) wrecked hulks, etc. BC2 would allow you to crater the terrain in some areas, which made for a dynamic map.
One thing I miss from BC1 was the "spotting gun" the Specialist class had, to tag armor for the engineers, it took a bit of skill to tag moving armor across the battlefield, and nothing felt as nice as tagging a attack helicopter tearing up your team and watching 3 or 4 rockets streaking at it as soon you hit it.