Forum Discussion
So out of curiosity I decided to track usage throughout my play time this morning in hopes of finding a common theme. I would be interested to see what others find in this regard. Here is what I found:
EDIT: Adding specs from my prior post to save anyone who is interested from searching for them:
AMD Phenom IIX6 1090T Processor (3.2 Ghz)
Windows 8.1 64bit
8 GB RAM
AMD Radeon HD 5700 Series card
Started with a fresh reboot around 8:45 AM this morning MST.
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Joined a mostly full 48 player TDM server. Prior to joining memory usage was:
Non Paged Pool - 124 MB
Memory usage in Task Manager showed: 2.9/8.0 GB
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Map: Golmud Railway - TDM 48 players
Memory usage after joining was:
Non Paged Pool - 140 MB
Memory usage in Task Manager showed: 3.6/8.0 GB
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Memory usage after match was:
Non Paged Pool - 149 MB
Memory usage in Task Manager showed: 4.3/8.0 GB
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Map: Operation Locker - TDM 48 players
Memory usage after map switch was:
Non Paged Pool - 149 MB
Memory usage in Task Manager showed: 4.1/8.0 GB
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Memory usage after match was:
Non Paged Pool - 151 MB
Memory usage in Task Manager showed: 4.2/8.0 GB
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Map: Parcel Storm - TDM - 48 players
Memory usage after map switch was:
Non Paged Pool - 148 MB
Memory usage in Task Manager showed: 4.3/8.0 GB
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Memory usage after match was:
Non Paged Pool - 148 MB
Memory usage in Task Manager showed: 4.3/8.0 GB
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Map: Lancag Dam - TDM - 48 players
Memory usage after map switch was:
Non Paged Pool - 148 MB
Memory usage in Task Manager showed: 4.3/8.0 GB
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Left Server
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Memory after leaving the game was:
Non Paged Pool - 141 MB
Memory usage in Task Manager showed: 2.6/8.0 GB
Everything appeared to be normal at this point. Game had played very smooth in every match. App appeared to properly release memory after I left.
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Joined a new server. Obliteration this time - 30 players
Map: Flood Zone
Memory after joining was:
Non Paged Pool - 145 MB
Memory usage in Task Manager showed: 3.8/8.0 GB
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Memory usage after match was:
Non Paged Pool - 148 MB
Memory usage in Task Manager showed: 4.6/8.0 GB
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During map change to Dawnbreaker Battlefield 4 crashed (Battlefield 4 has stopped working...etc). The app closed, I ensured that the BF4 process had ended and closed Battlelog. I reopened Battlelog and rejoined the server.
Map: Dawnbreaker - Obliteration 30 players
Memory usage at that time was:
Non Paged Pool - 148 MB
Memory usage in Task Manager showed: 4.1/8.0 GB
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Memory usage after match was:
Non Paged Pool - 148 MB
Memory usage in Task Manager showed: 4.6/8.0 GB
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Map: Golmud Railway - Obliteration - 30 players
Memory usage after map switch was:
Non Paged Pool - 257 MB (note that this was about 100 MB higher than it had been most of the morning)
Memory usage in Task Manager showed: 4.6/8.0 GB
This is where things start to go sideways. After about 5 minutes of playing the map (I was driving around killing stuff in a Tank for the record), memory usage had climbed far more than it had at any point today. It was:
Non Paged Pool - 2.0 GB (note that this is the first time it had been higher than 257 MEGABYTES)
Memory usage in Task Manager showed: 6.3/8.0 GB
The game began to stutter. I was having difficulty getting the deploy command to register with mouse clicks so I spammed Enter to deploy. Deployed into an AA. Another couple of minutes go by and memory usage was:
Non Paged Pool - 5.0 GB (the non paged pool had more than doubled in a couple of minutes of play)
Memory usage in Task Manager showed: 7.8/8.0 GB
At this point I attempted to exit the game normally, I wanted to see whether any of this RAM was released when the app exits normally. It took several minutes of staring at a black screen for the .exe to close. While some memory was released, most of it was not. As of this writing memory usage shows as:
Non Paged Pool - 5.2 GB
Memory usage in Task Manager showed: 6.4/8.0 GB - My PC typically sits around 2.9/8.0 when idle.
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I'm not sure if this issue is map/gametype specific or not but I can clearly see where the app appeared to be handling memory normally for a good portion of time. I suppose the crash also could have contributed to the issue but if that were the case I would have expected that the memory usage from the app would have stayed at the pre-crash level but it did not. I'm wondering, has anyone else tracked this information? I'm just thinking from a QA perspective and I know how helpful specific reproducable scenarios can be to a Dev team.
- Anonymous12 years ago
So this happened again today.
On what map does it happen for you guys? It happened only on the map Zavod for me so far (conquest large).
Edit: Nope, has nothing to do with the map...had it again right away on a different map.