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Seriously, I fully powered off the machine (not just reboot) and it stayed at same memory usage level as when BF4 crashed out to desktop. Being in the IT field for over 20 years I know this sound highly improbable. It was as if the computer was going to sleep and not actually rebooting.
I ended up manually uninstalling the C++ 2012 Runtime verison installed by the video drivers. I then uninstalled the video drivers as well. I shutdown and then installed the 13.11 Beta8 drivers. I figured I would go back to them since I didn't have the problem I mentioned with stuffed memory on reboot until Beta9 drivers and the last update.
Game can sometimes go about 30 minutes, a few maps before memory leak. However, maps like Dam and Flood seem to be a given that it will memory leak by the time the map changes over.
The next time I play and get the leak I'll post the non-paged pool. Right now with things idle it is at 396MB Paged Pool / 99.9MB Non-Paged Pooled. Memory is still steady at 18% utilization.
Running BF4(x64) in windows 8 compatibility mode seems to do the trick. Now if only AMD would do something about it.
I'm using a 6970 on windows 8.1.
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