I haven't noticed any CPU spikes. The framerate doesn't seem to drop when it's happening and everything else seems normal ie you can see the other players happily moving about and shooting each other. If the CPU was maxing out, there would also be a drop in framerate(as was evident the last time I played PS2) as well as a failure to respond to inputs. I have an AMD x6 1090T and very few things can max out my CPU. I run quite CPU-hungry audio apps and run a ridiculous amount of FX, and my RAM is maxed out way before my CPU. I also sometimes run number-crunching tasks for CERN and protein-folding simulations which are also capable of maxing out my CPU. I somehow doubt that BF4 is as CPU-intensive as those. If it is, then it's likely to be due to a bug. I will check when I next play as I'm not sure it isn't due to CPU load.
[edit] just played with the browser open and while there were some small CPU spikes, none of them were suffcient to max out the CPU and the load was balanced fairly evenly across cores. The game froze when I spawned in and there was a RAM spike that occurred for about a second and the RAM used decreased steadily after that, but the game failed to respond to any input for about 10 seconds. I don't know that the RAM spike was the cause of the problem, but it could be the culprit. I will try again to see if there is any connection between the RAM and the freezing issue.