- Platform: PC
- Server Region: Europe
- Country: Finland
- ISP: Sonera Telia
- Game mode: Conquest
- Map: Amiens, Giant's Shadow, Ballroom Blitz, actually every map I've played
- Average Ping: 30-50ms (30ms being the norm for me, and 50ms being at the high end)
- Warning Symbol appearing on screen (if applicable, see below): Server performance
- I am experiencing lag (Yes / No): YES
- I am experiencing an issue where the kill, hit and death notifications show up delayed (Yes / No): YES
- Extra Info: This lagging started already with the "Lupkow Pass Update", but has gotten worse since.
In addition to kill detection, and death notifications being delayed, moving is also impaired.
The character is hard to navigate around. Kind of trying to guide your drunk friend out of the bar.
Sometimes you can't even navigate out of the doorway without hitting the door frames couple of times.
Here are some details for times, and servers when lagging was happening.
All of these rounds followed the pattern where the round starts ok without lag, but at some point lagging starts, and seems to get worse over time
Yesterday (2017-09-06) every match I played was suffering from the lag. And as you can see, there are 3 different servers, and 3 different maps played.
Lagging was not limited only to me, but a lot of other players were complaining about it on the in-game chat as well.
- Server: [DICE] Official - CQ - Europe - #405037
- Round ended about 17:05 UTC time (2017-09-06)
- Map: Amiens
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- Server: [DICE] Official - CQ - Europe - #405053
- Round ended 17:59 UTC time (2017-09-06)
- Map: Amiens
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- Server: [DICE] Official - CQ - Europe - #405053
- Round ended 18:30 UTC time (2017-09-06)
- Map: Ballroom Blitz
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- Server: [DICE] Official - CQ - Europe - #405061
- Left the game because of lag: 19:14 UTC time (2017-09-06)
- Map: Giant's Shadow