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@ylledjur wrote:
After the INT update the color appearance for in-game notifications and the little spot circles floating over enemy heads has changed. The reds appear darker which makes it harder to identify spotted enemies. I've read in other places that it has also affected some Xbox ONE players. Could it be an AMD related problem?
Hardware:
i5 4690K
Asus AMD R9 290x
@ylledjur have you tried lightening your contrast to see if you can compensate for the change? I've not noticed it on my NVIDIA machine, I guess I should see what it looks like on my AMD machine to see if there's a difference.
BF1 is now supporting HDR, in my case the colors are not that bright anymore, it´s different.
There are some HDR settings in the options menu, maybe you can turn it off or adjust it just to check if that causes your issue?
- 8 years ago
I think that switching HDR from "Auto" to "Off" actually helped. I'll double check tonight before I mark this as a solution. Possibly there is still a black outline on text and spot bubbles.
- EA_Archi8 years ago
EA Staff (Retired)
Hello @ylledjur
I am really sorry for those color issues with the game. And glad to hear, those advises, community provided, helped you to fix this. Have you double checked this? Let us know, if it was the Accepted solution, of if any additional assistance is required.
Cheers,
Archi
- 8 years ago
Double checked now and unfortunately it did not make a difference. I screenshotted in game and checked the color with photoshop. Red color of the objective symbol are not clear red, but 190/56/51. Blue objective color is 57/105/176 and also appears a bit darker than before. It's possible that the spot circle color is different from these but I have not managed to get a screenshot of that yet.
Just to be sure that screenshots don't mess upp the colors I compared my kill-color (255/30/30) by screenshotting the Video menu shows correctly as 255/30/30 when probed in photoshop.
Yesterday someone asked about it in ingame chat (out of the blue) so I am quite sure I'm not the only one with this problem. He was running Nvidia so it should not be GPU make dependent.
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