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Well, as AHQ is not a place for game balance feedback, but a player-based tech support forum, I would recommend posting on https://forums.battlefield.com/en-us instead. However, I wouldn't get my hopes up. Devs don't go to AHQ for feedback on balancing the game. Still, DICE was pretty clear about old body part damage multipliers for MH being a bug, so don't expect too much. MH's selling point always was supposed to be its pretty big sweet spot in terms of 1HK distance, and that is not changing.
And no, its damage model is not even remotely similar to M.95 (MH kills with 1 bullet to upper torso from 30 to 80m, while M.95 is not a 1HK on upper body shots on any range).
30~70 meters for a sweet spot for a 1 shot gun is horrible! It should be 20~70 at least! Dice could make Martini a decent gun again, make available only for lvl 50 snipers and 1 shot 1 shot anyplace in above the belt.
Re-load is slow, if you miss the shot in close range you're dead, i really don't know why so many complaint about MH before the NERF, it's a huge caliber, it's powerful,period.
- Anonymous9 years ago
All the complaining is of no import here. There are no developer types from EA or DICE who have ever uncloaked in these forums. You must complain in the correct place:
- 9 years ago
Also, on top of that, there is one more link I would like to add... https://www.reddit.com/r/battlefield_live - this is a subreddit of BF1's Community Test Environment, where DICE LA developers are present. From that point onwards, most of game changes will be tested in CTE, so it's not a bad place for game balance suggestions either.
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