EA destroyed the private server environment in Asia in Battlefield One
We are disappointed to see that since the update of the so-called EAAC anti-cheating plugin, EA has not played any anti-cheating role. Although cheating players were temporarily cleaned up within a week, the developers of their cheating software quickly made new plug-in software. It can be said that EAAC is an ineffective anti-cheating. What's more, EAAC destroyed the original game ecosystem of the Asian server. Here are the conclusions I have drawn from my long-term observation in the Asian service industry. Let's see what EA has done.
Administrators of private servers in Asia manage servers through memory-reading service management tools. This is because the built-in management panel in the game is too rough and lacks functionality to handle complex server management. It's understandable that no one wants to use EA's terrible server management panel. This is not cheating, these things are what EA should have done to give to players. If EA cannot improve the game itself, won't it let players do it? The server management tools made by players are good, reducing the workload of administrators, but all of this has been ruined after the EAAC update.
Since private servers need to attract players to play after opening, a server without anyone online cannot warm up. Therefore, the players of the Asian server creatively invented robots to increase the number of online users on the server. They stuffed them into the server to achieve the effect of full capacity and attract players to enter the server.This technology became unstable after EAAC's anti-cheating campaign, and the virtual machine technology used by robot authors was also banned by EAAC. Originally intended to increase the number of players and attract players to play, it was an excellent technology that was pursued and blocked by EA. Moreover, there are a large number of servers in Asia, and the total amount of rent paid each year is not low, which is unfair to the owners and administrators of Asian private servers who work hard.
I recently watched the promotional video of the new Battlefield, and if it doesn't meet the players' expectations, the future of this game is difficult to predict. Because the launch of Battlefield 2042 has been a very unsuccessful, and DICE studios are also facing a large-scale departure and restructuring.The reason why we players are looking forward to the new battlefield is that we hope you can create high-quality works like the previous battlefield. But you have betrayed the players time and time again, and as a player, I am disappointed and ashamed of you. EA can take a look at Call of Duty 21 next door, the number of online players has dropped from 300,000 to 60,000.There's nothing to explain. How can we do a good game without respecting the players' opinions?
My Steam platform has been online for 1000 hours, and I have also played other games in the Battlefield series. Perhaps it is Battlefield 1 as the enlightenment work of my Battlefield series, I inevitably compare Battlefield 1 with other Battlefield series. But I personally think Battlefield is the most comfortable generation of the latest games for me. The community tools that players organize spontaneously are interesting and provide a lot of convenience for ordinary players. The anti-cheating organization organized by players is also operating as usual, and the gaming experience for ordinary players is still acceptable. Unfortunately, all of this was ruined after the EAAC update. I understand the efforts made by the game officials to combat cheating, but have you ever thought about it? Your anti-cheating behavior has destroyed the original community environment, so who would want to come and play? What does EA do to make the administrators and server owners who wake up at 8 a.m. every day to open their servers think? Did their efforts just go to waste?