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27/11/2016 ... and still flickering with SLI..
This has been another weekend without playing this game, its pretty disgraceful for people who have spent over $80 - $160 on this game to not be able to play it. First it was crashing randomly with the direct directx get device removed reason, now its SLI with the latest update.
Don't people at EA bug test these games before releasing / patching
- Carbonic9 years agoHero+
@vulcan1639 wrote:
27/11/2016 ... and still flickering with SLI..
This has been another weekend without playing this game, its pretty disgraceful for people who have spent over $80 - $160 on this game to not be able to play it. First it was crashing randomly with the direct directx get device removed reason, now its SLI with the latest update.
Don't people at EA bug test these games before releasing / patching
Why should EA be the ones bug testing an Nvidia built feature, implemented by Nvidia, supported by Nvidia, for Nvidia users? If there were any bugs found with the interaction of the two it would most likely not be EA/DICE that would have to fix something anyway, but Nvidia.
If I created some technology that worked on top of Battlefield 1 would it be up to EA to bugtest that too? :D
When/if DX12 and multi GPU becomes a thing then yes it's up to developers to implement and support the feature but until then the responsibility of the stability is on Nvidia.
- TheMonsterMan9 years agoRising Newcomer
Carbonic wrote
Why should EA be the ones bug testing an Nvidia built feature, implemented by Nvidia, supported by Nvidia, for Nvidia users? If there were any bugs found with the interaction of the two it would most likely not be EA/DICE that would have to fix something anyway, but Nvidia.
If I created some technology that worked on top of Battlefield 1 would it be up to EA to bugtest that too? :D
By that logic, why should EA/DICE hardware test their game at all? You do realize that it wasn't an NVIDIA driver update that broke SLI functionality but a BF1 update, right?
- Carbonic9 years agoHero+
No, that's my logic used wrong. There's a difference between testing and making the game complaint with official standards and Windows and then all the third party weirdness interacting with your software.
Saying The Fall update broke SLI is too easy, saying that SLI is a fragile technology that don't handle games being updated very well is imo. a better way of saying it.
Look at how the Fall update also made Afterburner not work in DX12. That was because DICE had improved the way they used DX12 but Afterburner had never encountered this way to use DX12 and thus the interaction between the two was buggy. Does that mean DICE did something wrong? No ofc. not, Afterburner added something on top of BF1 and thus they fixed their software.
The other way around we would never get any patches as in this case DICE would have test game updates with all computer monitoring software like:
- CAM
- CPU-Z
- GPU-Z
- Open Hardware Monitor
- Firestorm
- HW-Monitor
- FRAPS
- Core Temp
- Precision X
- Speedfan
- RealTemp
- Hardware Sensors Monitor
- OOCT
And the list goes on and on. Then you ofc. have to include every piece of software that can make overlays or just runs in the background as well. Gees, no updates would ever come out 😛
I don't say this couldn't be improved. Nvidia, being such a big player should ofc. have access to test big game updates before they come out so they can test if they break something and make a fix in time. If they actually do this or not I don't know.