Hello,
Regarding your post about your graphics card temperatures in Battlefield 4 compared to Guild Wars 2, and understanding this thread is from some time ago, I will offer some insights based on the information provided.
It is indeed expected that Battlefield 4 would place significantly higher demands on your graphics card than Guild Wars 2. Battlefield 4, upon its release, was known for its Frostbite engine and more graphically intensive environments, requiring substantially more processing power from the GPU. Guild Wars 2, while visually appealing, typically had different optimization priorities and might not have stressed the graphics hardware in the same ways or to the same extent as a modern (at that time) AAA title like BF4.
The difference in temperatures you observed – 65°C in Guild Wars 2 versus 87°C in Battlefield 4, even on low settings – highlights this increased load. While 87°C is certainly on the higher side and approaching thermal limits for many GPUs of that era under load, it's not entirely unexpected given the demands of BF4 and potentially the specific graphics card model you were using (which I can't ascertain from the text alone, though the provided link would have offered that detail).
The troubleshooting steps you've already taken, such as opening the case, adding external fan cooling, and reapplying thermal interface material (TIM), were appropriate actions to try and mitigate the heat issue. That these steps did not significantly lower the temperature in BF4 suggests the core issue is likely related to the maximum thermal output of the GPU under the specific, heavy load that Battlefield 4 imposes, possibly exacerbated by the cooling solution on your particular card or the overall airflow within your case under such a demanding scenario.
The fact that you maintain playable frame rates (50-90 FPS) on low settings in BF4 without lag spikes, and have normal idle temperatures, indicates the card is functional but is being pushed to its thermal limits by this specific application. The reported clock speeds and voltage seem within typical operating parameters, but the sustained high load is the critical factor.
Considering the age of this post and the hardware from that period, potential factors contributing to the high temperature could also include:
Age of the Graphics Card: Over time, cooling fans can become less efficient, or dust buildup within heatsinks can reduce cooling performance despite external cleaning efforts.
Case Airflow: Even with an open case and external fan, the internal airflow dynamics around the GPU heatsink itself might not be optimal for dissipating the significant heat generated during peak load in BF4.
Specific GPU Model's Cooling Solution: Some graphics card models from that era had more robust cooling systems than others. Your specific card might have come with a cooler that was adequate for less demanding tasks but struggled with the sustained high load of BF4.
Driver Optimization: While drivers are intended to improve performance and stability, specific driver versions around the release of a demanding new game like BF4 could sometimes introduce unforeseen thermal behaviors on certain hardware configurations before later optimizations were released.
In a scenario like this from 12 years ago, if the temperatures were causing instability or thermal throttling (which might not always manifest as obvious lag spikes but could limit performance), further steps at the time might have included looking into more aggressive fan profiles (if not already at maximum), ensuring all case fans were optimally configured and clean, or considering if a third-party
aftermarket GPU cooler was a viable option for that specific card model. However, the most fundamental reason remains the significant difference in graphical demand between the two games.