5 years ago
Health and Body armour
I've seen comment on the next BF as modern setting, and customization of body armour different level and impact on players. This is more a reharshing an order topic of past BF. What if we had 2 ...
I would have given armour regeneration feature to support. Pouches partial armour regeneration and box full regeneration. Incentive to play support since that class usually is bit underwhelming. But I understand the straightforwardness in health-armour axis.
@Teal_Pipo_Fredoproblem is Support get dump on with a lot of things/role.
BF ends up looking like
Assault - I get the best toys.
Medic - I am a careful player.
Recon - I want to play at slower pace
Support - ? So I help others, Engineer Tool and crappy toys because that is not my main role, I am just to give ammo!
What that was BFV.
The other need to be better team player roles.
@DingoKillr wrote:@Teal_Pipo_Fredoproblem is Support get dump on with a lot of things/role.
BF ends up looking like
Assault - I get the best toys.
Medic - I am a careful player.
Recon - I want to play at slower pace
Support - ? So I help others, Engineer Tool and crappy toys because that is not my main role, I am just to give ammo!
What that was BFV.The other need to be better team player roles.
I agree. I would like team roles to be something like this... after thinking about things.
Assault: Path creation and body armour
Medic: Heals and revives
Engineer: Repairs and fortifications
Support: Ammunition and trenching
Recon: Spotting and spawn entry point
And then each class could then have gadget class for lethal action (either APs, ATs, sabotage kits, UBGLs or ordnance).