5 years ago
Health and Body armour
I've seen comment on the next BF as modern setting, and customization of body armour different level and impact on players. This is more a reharshing an order topic of past BF. What if we had 2 ...
Fully agreed @ragnarok013 ,
Can we please keep it as simple as possible!
I recall the endless quarreling aka when BF4 came out with all the disgruntled players who kept complaining about why their "Skill Score" was listed as it was and not much higher, to match their (self proclaimed) SuperHero status. As many were so busy comparing themselves versus others.
Same as well with all the complainers about nerfing that thing and that weapon and what have you.
As aka they had dressed out with the defensive perks and they still found it totally unfair as they were sure some enemies could still one-shot them...
So, the simpler the better please ! :o)
@ragnarok013Personally I think an armor-system would probably change the TTK of the game way too much.
If the TTK becomes higher than BF1, then the game will become an even more jumping-strafing-superhero gaming than BFV (and more like Apex legends), we don't really need that in BF...
I think the TTK should be like BF4/BFV. And regenerative health should be back (like BF4/BF1).
The gameplay of BFV was partly slowed down because people needed health all the time (attrition), putting another 'resource' in the game will distract players even more from PTFOing. And having armor that increases health 'by a lot', will just slow the game-play down even further, people without armor will "camp" more.
@DingoKillr I see how it would appear that way given my recent comments however most of the balance problems prevalent in BF1/5 seem to stem from moving away from the old Battlefield paper/rock/scissors balancing.
@DingoKillr wrote:
@ragnarok013 you seem to oppose any new idea calling them unbalanced.
If games don't evolve they die.
I think for the next entry they need to stop, center themselves, go back to what made Battlefield fun and successful and then once they’ve recaptured the magic and rebuilt trust with the playerbase then look into further innovation. One can’t accurately troubleshoot and triage a problem on the move when you’re constantly changing everything.
In essence I like innovation that improves a process or corrects a deficiency but “innovation for innovation’s” sake is usually a bad thing changing things that don’t need to be changed which usually has unintended follow on effects.
@DingoKillr wrote:
@ragnarok013you seem to oppose any new idea calling them unbalanced.
If games don't evolve they die.
I would honestly not call deviating from a successful formula a case of evolution.
The most long standing of the successful franchises were at their finest when they were deviating as little as possible from what defined them and made them successful.
Age of Empires 3 deviated from the 3 predecessor games by having the home city mechanic which added another major layer of complexity and more grind. It tanked the franchise and the dev got shut down. Only in the last few years have the loving fans managed to get Microsoft to give the series another go.
Rather than add a layer that is questionable, why not just adjust the TTK of certain weapons/gadgets accordingly?