Forum Discussion
It adds another level of realism to the game world. It can also help with client performance on large maps depending on the approach. BF2 had heavy fog to reduce line of sight through occlusion. If it's not rendered it's not eating ram, cpu and gpu resources. BF6 maps are more than likely going to be HUGE. Supposedly with 128p support they'll need to be.
- 4 years ago
It sounds like yet another instance of Dice Sweden flexing it's designers' creative juices without taking into consideration whether it is really relevant to the game, whether or not it's going to add anything to gameplay or whether or not it will be fun for the players. It sounds like something they are just tossing into the game because they thought it sounded cool and wanted to play around with something thought up during a design meeting.
- UP_Hawxxeye4 years agoLegend
@Noodlesocks wrote:It sounds like yet another instance of Dice Sweden flexing it's designers' creative juices without taking into consideration whether it is really relevant to the game, whether or not it's going to add anything to gameplay or whether or not it will be fun for the players. It sounds like something they are just tossing into the game because they thought it sounded cool and wanted to play around with something thought up during a design meeting.
This is exactly how DICE designed BF games since BF4
Levolution, pickup hero classes, behemoths, heavy bomber planes, attrition...
- ElliotLH4 years agoHero+
The cynic in me is leaning towards leakers just bigging up dynamic weather.