How does BF4 determine ping and latency compensation?
First of all: REAT GAME! I love BF4! The campaign is fun.
I have satellite internet on the West Coast, US. I have adequate upload and download volume.
My ping is around 700.
How does BF4 determine compensation for latency and ping?
I'm wondering if maybe I excede the level of adjustment offered and this is what I can expect, or if there is something you can tweak to help me out. I don't expect eveyone to be slowed to my rate during the game or comparison calcs on the server, but maybe my target could be smaller or damage level adjusted - you know - passive methods of compensation.
Thanks
WarWraith69
Collect ping values: They probably do on an infrequent basis.
More on client-side hit detection: Here's some information from one of my favorite PlanetSide 2 video producers which will give you a very basic idea of what is happening: http://www.youtube.com/watch?v=n3fUok2AoaU
60 ms: That was my example number based on some of the engines I've worked with. I'm not sure what Frostbite 3 uses.
Steady high ping compensation: It could be done but there are variances in that range just as there are for people with lower latency. While I get shot behind corners by someone with a 100 ms ping (with my typical 10-30 ms), you will experience the same with someon that has a noticably higher ping. Also, with the hybrid system some use (modem outbound, sattelite inbound), it complicates the issue even further.
Marketing: As a whole, the useage for sattelite-based connections in FPSes has been in a decline for some time now. It is unlikely that many companies will target that area for this very reason.