Incorrect C96 reload animation
I have no idea if this is for gameplay reasons or if it's a developer oversight or if this is even the place to mention this (do you guys have direct contact with the developers?) but since I have the pistol on hand I thought I would shoot a quick video contrasting the real thing with how it's portrayed in-game.
https://www.youtube.com/watch?v=FQcla84O6mg
(I am super sick at the time of shooting this video, so apologies in advance if it's unclear at any point)
The quick summary is that the in-game reload animation shows the player topping the pistol off with loose animations which is impossible at worst and impractical at best. Seeing as the other guns are animated properly the inconsistency bothered me, particularly as a C96 owner. From a historical perspective, this issue (coupled with the Mauser company's insistence that the gun was as good as it could possibly be and therefore needed no further development) is actually one of the reasons the pistol was not accepted for standard issue by the German military, which makes it a fairly major part of the gun's identity.
Absolutely not gamebreaking, but it'd be great to see this pistol represented accurately for the first time in gaming. The game has been a great experience so far, so this is just a tiny niggle, but it didn't take much effort to bring it up so I thought I should, since I've heard DICE sometimes fixes things like this over the course of a game's life.
Thanks.