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Update #28 (Dec 16) - R16 Server Update Notes
R16 Server Update Notes
- Fix for some of the more common server crashes
- Overall performance enhancements
- UCAV ammo replenish time was set from 20 to 90 seconds
- Round time limit intervals were added for the different server types
I really hope you did something about the rubberbanding thing that drives people (including me) mad!!
- 12 years agoHope dies last. =)
- Anonymous12 years ago
Good day! Ever since the update, terrain textures that are far away have been flickering like mad!
My system is an AMD Phenom II X6 1100T, HD6850 Crossfire, 8 GB RAM and I'm using the latest beta drivers (13.11 beta v9.5) from AMD.
- EA_Nils12 years ago
Community Admin
Update #29 (Dec 16) - PC Game Update Notes
We’ve rolled out a new PC game update and will continue to make improvements based on your feedback. The update includes fixes with the aim to increase the general stability of the game, and eliminates bugs that you may have experienced. It also includes an improvement to the so called “Netcode”.
UPDATE: We have noticed that players who have SLI enabled on their graphics card may experience graphical flickering. Also, we're looking into the issue where the revive bar would get stuck on-screen in some instances. Both of these have our attention, and we're investigating them.
Dec 16 PC Game Update Notes- Fix for a crash that would cause the game to stall, resulting in a sound loop. This should eliminate most of the problems relating to this.
- Fix for the SUAV (introduced in the China Rising expansion pack) not exploding when hitting enemy soldiers. While these indeed should be deadly, they were never designed for “roadkilling” opponents.
- Fixed one of the issues related to the so called “Netcode” (see below for details)
- Fix for player tags not always showing when needed to, resulting in players shooting team members.
- Fix for graphical flickering appearing on terrain.
- Fixed the instance where players suddenly would transition into Spectator Mode while playing the Defuse game mode.
- Fix for a Defuse bug where none of the teams would win a round by letting the timer run out. -Fix for players getting stuck in the revive screen after being killed.
- Fix for players getting stuck in the kill camera after being revived.
- Fix for the game mode specific ribbons being counted twice in the multiplayer progression.
- Made the NVidia 331.82 driver version mandatory for all players.
- Disabled DirectX 11.1 on NVidia cards that have outdated drivers.
- Fixed driver version not being properly detected on NVidia Optimus systems.
- Fixed a minor crash that could occur when bringing up the scoreboard.
- Fix for the issue where the game would get stuck in loading screen when players tried to join a Second Assault map without actually owning Second Assault.
“Netcode” improvement
We’ve addressed the so called “Kill trading”. This refers to when two players fire at each other and, seemingly, both die at the same time. The time window where a bullet could cause damage from an already dead player is now calculated as intended, decreasing the timeframe when players with high latency could get a kill, even though they should be dead according to the server
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