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@AzeiR0u wrote:
hmm i dont think I can port forward with a dynamic ip, or can I ? I already have done hard reset though many times now. No I'm not, im playing on a LTE connection so its wireless but I am the only one connected to the modem, no other devices.
Yes in general you can, the IP status has noting to do with port forwarding.
I however don't know if your LTE modem gives you that option.
What's your actual problem?
Your trace-rout is to "login.ea.com", not to a game server.
- 7 years ago
I´m aware of the fact that first trace is to login.ea.com, the second trace is the IP, which i3d recommends to trace for probs with their gameservers. It just a visualize the problem within the EA (or better EAs server hoster) network.
Problems with Battlefield since the past months are inaccessible and/or bad performing EA network services like Origin login down (trace to login.ea.com), ingame server browser with wrong player numbers, missing ingame account+stats, getting kicked back to the server browser after map loading etc, gameserver ticks are fluctuating, fluctuating ping to dutch and irish servers, caused by odd routing of CenturyLink/Telia.
- holger14057 years agoHero+
Sorry, but what is the connection with the very specific problem the OP has. If you see that as a general problem you should open your own thread.
The latency to "login.ea.com" is not great, but also not really bad. There wont be any login problems if it doesn't get considerably worse.
The login problem from a few days ago was most probably server side, and not a general latency problem.
Furthermore, comparing the latency to a i3d game server with that of a login server is like comparing apples and oranges.
If you ping a BF1 game server you should get much better results. (I definitely get much better results.) - 7 years ago
High latencies can cause TTL timeouts and unreachable services, would be awesome and logically if EA would host the login servers for the EU within the EU. Basics.
Where did i compare the latencies between the i3d server and login server? These 2 examples IPs were picked to visualize the problem players are coming across when using EA services since a few month and that the problem seems to be backend server/network topology related. Read my post, sry if it´s hard to read, but english is only 2nd language.
Why the i3d server? -> easy afaik https://www.pcgamesn.com/battlefield-1/rent-battlefield-1-server
https://forums.battlefield.com/en-us/profile/comments/stewiei3d
Atleast here in the EU, i3d are hosting the game servers for EA.
- 7 years ago
Awesome where is my post? 2nd post vanished this week.
Well make it short this time
high latencies == high roundstrip time == higher chance for connection time out (thread title) reason for tracing login.ea.com
i3d are hosting the game servers in EU -> https://forums.battlefield.com/en-us/discussion/comment/1256205/#Comment_1256205
https://forums.battlefield.com/en-us/profile/stewiei3d
https://www.pcgamesn.com/battlefield-1/rent-battlefield-1-server reason for tracing i3d ip.
- holger14057 years agoHero+
No worry's, English is only a second language to me too, (My first language is in my Sig 😉 ) and I did read your post.
But I still can't see how a tracerout to "login.ea.com" is relevant to OP problem who is incapable of joining a game server. (I did however not saw is original tracerout)
You're right of course, high latency's can cause TTL timeouts, but the latency's you have to "login.ea.com" are, as said, not great but also not so bad that TTL timeouts are a giving.
And your Ping of the i3d servers is flawless. My own ping of the Irish BF1 server (if the ip is still right) had as the worst latency 45ms.
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