Forum Discussion
Weapon Issues:
• I can’t speak for everyone else, but I can speak for myself. When someone goes through the process of working their butts and minds off trying to win a weapon unlock achievement in the game, and to finally achieve it, the accomplishment should be what it is worth in gold. The bad is that most of the unlocked weapons just purely stink in this game.
a. SR338 sniper rifle: This rifle can NOT hit anything even if you stand in front of the item itself. It says it gives about 75% damage. The damage it offers doesn’t even come close to actual damage can do - It’s MUCH LOWER than that. The damage is more like a mosquito compared to the SRR rifle. I’ve used it in battles only to find out all it is able to do is to **bleep** off the other players your trying to shoot. It, in my opinion, is another item that once achieved, is a waste of gamers’ time when trying to accomplish this goal. It can be corrected using the actual stats for a 338A-Lapua( auto 338 Lapua sniper rifle system). This would make it a more feasible sniper rifle to use in the game.
b. M39EMR: In BF3, this was a sniper rifle. I used it A LOT in BF3. In Bf4, it became the worst thing of all.., a DMR. The DMR’s won’t shoot far, upon aiming, they usually shoot off from where they were aimed-(This also goes for the RPK12, RPK74M, F2000, ASVAL, etc). No actual scopes that are worth anything to use for them exist in the game. We need at least Hunter Scope options for these rifles and better damage and shooting distances with them.
c. I want to know the reason that someone with a pistol can and will use it as a sniper rifle? I’ve been shot with the 44 mag with a 3X scope from almost half way of the maps. The same goes with A LOT of the pistols (MP412Rex, MP443, O226, Compact 45, M1911, etc…). I always thought that a pistol is for when the main weapon failed or it was a Close Quarter Battle and your characters life depended on him doing what was needed to survive in the game.
d. M16A4 and M4: Burst mode fire? Really?? This is the best that they can do? I know for a fact they offer a Full AUTO fire mode as well. (I own both of these guns in real life.) Yes, they do have a bust fire mode where they fire 3 rounds (NOT the 2-burst like in this game-I don’t know what the heck your company was thinking when they designed this into these guns.).
e. The 338-Recon: Was this a fake rifle added to the game to give the sniper class more guns? It doesn’t exist in real life as for what I can see. Most of the 338 Lapua Based Sniper Rifle Systems (AKA-338SRS or the 338A-Lapua {Which I own one}) (not all-but most) Recon sniper rifles are auto-fire, they have a 5-10 round clip, come with the railing system for add-ons, and can hit a bull’s-eye at a 1000 plus meters with ease. The bolt action versions can shoot even further with the proper know-how. I propose that the SR338 and the 338-Recon get re-coded into more of what they can do as a real rifle.
f. Single Player awards and rifle achievements: When I played the single player version of this I managed after a month of trying to accomplish the entire SP weapon unlocks in the game. Come to my surprise, only the weakest weapon unlocks were available in the multiplayer. Since I like playing as a sniper, I was severely anticipating and wanting the M83A3 and the AMR series rifles to be available in the game. I agree.., they can be found in the game by running around here and there and hoping you don’t get killed off before you finally find it, but that is extremely unlikely. I propose to your company to make a variation of these guns that is a little bit weaker but with the auto fire and attachment earnings as could be expected whilst playing and using them. You already have the materials in the game to accomplish this feat and I believe it could be done as well.
g. AMR rifles. Why is this rifle a bolt action? It should be a true automatic rifle.
h. AMR and M83A3 rifles again. When using them in the game, why can’t you reload them? If your teammate throws down an ammo box near you, it won’t reload them. I have tested this too many times with no way possible to reload them as of yet.
i. Sniper scope glare: I mean really?? Why is this in the game?? Why even play as a sniper if someone is going to pinpoint your scope and shoot your player dead. The glare from the scope can be seen completely across every map and makes it very easy to kill the player that is using it. It doesn’t show up on any other class if they are using DMR’s with scopes, so why just snipers? I know a lot of other people have it in for snipers and don’t think they ever do anything to help their team, but your people made it almost too easy to find and kill them in the game. The glare looks like a flashlight from map to map end and like a lighthouse from half map to your player. After awhile, it makes you even think twice about playing as a sniper in the game due to this “glare” **bleep** you have stitched into the game. Ask a true former armed forces sniper and they will tell you about having a true “sun guard designed scope” to prevent “sniper glare” on any ballistic or high power scope that they use. A lot of the ballistic scopes you have posted in the game are actually designed to be “glare resistant” but they are still showing a glare from them. This “glare” feature needs to go. This is also evident if your sniper is inside and hidden in a building and defending an area. Every time he aims through the scope, he is almost 100% likely to be spotted. In my opinion, and on any level, map, and hardness of the game, the glare is a wasted memory resource in the game. These wasted resources could be used to help some other issue in the game.
j. Unnecessary game extras and crappy designed scopes: Having lasers, ballistic 1x scopes, 2x magnifiers, etc, is a total waste in this game. Especially for a sniper. Give some good 6x to 60x scopes, some with heat vision, x-ray vision, auto-targeting type scopes are what snipers use today. Now if your favorite class is specialists, assault, or medical class.., (or they are used in close to mid range situations) I could understand the wimpy scopes and the extra accessories for their classes only (Like in BC2). I, for one, can not understand the deal with having a L96A1 and only being able to stab on a 1X scope?!?!? Then having to go thorough all kinds of kills to finally get an 8X scope and the variable zoom. I believe all scopes above 8X should automatically come with the variable zoom feature built into them. 20X and higher should come with a 3X power zoom (Like in BC2) – For example: 20x should come with a 6X-then a 14X- then the 20X. The 40X should be designed to be as a true sniper scope. It starts out at 8X- then goes to 20X-then goes to 40X power. This could be put in as an add-on to the scopes depending on their size and power and could give the user more options in the classes.
k. Night and heat visions scope in a day-time only game: This is another useless feature in the game. Using heat vision scopes in a building is okay IF and only IF it could see through walls. But it seems your company didn’t code that feature into these types of scopes. So, they are a useless waste in my opinion as for resources in this game. These features should be an add-on feature to any scope in the game like you have in adding the lasers and magnifiers. This way they can be turned on and off with a click of the directional buttons.
l. The USAS 12-Gauge gun. This is another gun that I used before in battlefield games (BC2-BF3) that was very useful in the game. I see it has now been reduced to a hidden gun in the game as well. I agree.., they can be found in the game by running around here and there and hoping you don’t get killed off before you finally find it, but that is extremely unlikely. I propose to your company to make a variation of these guns that is a little bit weaker but with the auto fire and attachment earnings as could be expected whilst playing and using them. You already have the materials in the game to accomplish this feat and I believe it could be done as well. Your company did manage to put the DOA-12 in the game but made it almost impossible to accomplish the feat to collect it as for both accomplishments have to be completed in one game and in one round as well without dying. (I’m good in the game.., but I’m not that good.) Also I see that do to the patches, it was weakened down to where the reload times takes forever on it as well. It should be the same as Saiga rifle because you can actually reload an entire canister of shells at one time.
m. Speaking of auto fire shotguns, where is the AR-12? It is similar to the AR series rifles that the military uses but the fact that it shoots 12 gauge shells. Also That or the Bullpup designed BPSaiga12 (AKA BPS12)
n. Suggestion: Shotgun Canister Magazines options: Why are they no canister shell holder (AKA Cans) options for the Saiga or any other auto shotguns? I believe this could be made into a Battlepack item if your company wanted to add it into the game. It would hold a complete clip (30 or more rounds) and could be used without reloading (unless you ran out of shells, which when reloading could take a short while). They could be reloaded with the ammo crate box but at a slower rate. It’s just a thought.
o. RPG’s, Grenades, C4, Claymores, etc.., at close range. This should annihilate the one your aiming at completely and if your character is close enough, KIA him as well. But as I have seen too many times, it won’t happen that way. It has a 50/50 chance of killing the one being aimed at or any of his teammates nearby, but it only does enough damage to him to bring him down to an “almost dead” health score and still he is able to kill your character. I’ve seen in real life what an RPG can do. They can take out entire buildings, permanently destroy tanks in one shot, destroy a ship in one shot, you get the point. If they can destroy a tank (which they won’t now after the last two patches) they should be able to take out the “bad guy” and whoever is around him (his teammates) in one shot. An RPG, if they can tear a hole through a 6 inch thick piece of plated steel and keep traveling through the air and then explode, I don’t see why this isn’t effective in the actual game.
p. Where are the missing Personal Mines: Stuff like “bouncing betty’s” or the “spike of death” or the “nail bomb grenades” or the “ball bearing grenades”?? These are used by our military today and have been used for years. Why weren’t they ever designed for the game?? I believe these should be coded into the game so they can be used like the military uses them AND they should not be weakened down to let any live if they are exploded near that character.
q. DMR Rifles. Why aren’t there any good 20x to 40X scopes, variable zooms, etc.. for these rifles? Or any of the sniper class add-ons that would help these rifles out any? The M39EMR and other DMR’s could become decent rifles with a few tweaks to them in their distance, damage, and other sections.
r. Sniper rifles: Why can’t we include a straight pull and range finder and bipod at the same time on any of the sniper rifles? Through the options available, it is entirely impossible. It’s either one or the other. I believe each person should be able to customize his or her gun however they wish whether it kills the effect of the gun or enhances it. I propose a new menu system that after you unlock an accessory, you can choose it at will for whatever weapon you want to within your class range.
s. Naval map missing boats: Where are the battleships with their big cannons that can shoot over so many miles?? Where are the aircraft carriers and the ability to land and take off from them? Where are the guns for the hovercraft boats? Where is the Surface to air missile launchers from the ship? Where are the submarines and the ability to launch missiles (land, sea, and air) from them?
t. The range of tank type vehicles: I noticed that the tank firing range when firing its main weapon is decreased seriously too much. A common tank can shoot well over 20 miles which equals to 32186.9 meters. I know the game does not have this distance designed in it but the range of the tanks vehicles when they fire their main weapons should. I propose this should be fixed. This is including the main battle tanks, the LAV’s, and any other vehicle that shoots tank like weapons.
u. Random Glitch on SRR rifles: there is a random glitch on SRR rifles where when it is in aimed mode and you shoot it. The click the fire button, it doesn’t show the animation of it being reloaded or it does a “delay” reload. You can aim it, fire and kill somebody, and then while still aiming at times; it won’t ever break away from being aimed. You will hear the reloading of it but never see the animation. On occasion I did an aimed shot, then went to reload the gun while still being in aimed mode, it totally reloaded the gun and never showed its animation for that either. Also since the last update (07/10/2014) it randomly will never show the reload animation in the game if running and reloading or crouched down or in prone position and have shot a few rounds already. Fix the glitch please.
About Battlefield Franchise Discussion
Recent Discussions
Increasing Racism in BF1
Solved2 hours ago- 4 hours ago
- 5 hours ago