In fact, in the later stage of Battlefield 2, there were more pure-footage servers in the wall, and only guns could be played. At that time, I was barely a sharpshooter, and if I was lucky, I would get the top three;After a long time in the battle, there is an unexpected fun: the group lurks collectively, and the teammates' supplies, medical treatment, and rescue in the fierce confrontation. Each team member in the team understands that the captain is alive, and the whole team can hope to be reborn, so the team leader must be The most reliable and well-recognized candidate. After all, the map is very far away, and sometimes there is only a short chance for a lurking, and the team leader will basically fail if he sacrifices.
This kind of foot combat has been played for a long time. If you add a vehicle, you will feel that the game experience of individual soldiers and teams is always interrupted by another weapon from time to time, or there is basically no such opportunity to hide, waiting for you. When reborn again, the battle scene at that stronghold is already a different situation. So this is also a factor that is still difficult to reconcile as of today in 2042.
I just said pure foot combat, there are too many hidden factors, whether it is a single soldier or a group, it should not be careless.Sometimes at first glance, this is an enemy soldier lurking in one of our strongholds, but in an instant, a squad will be reborn and it will become the enemy's stronghold.So another big role in Battlefield 2: the commander. The commander's command display page is also very distinctive, with few tools but very useful: full map scanning or drone reconnaissance are designed just right.As long as a serious and responsible commander will expose any lurking enemy soldiers and vehicles. The commander of Battlefield 2 is a member of the game, and the character is planted in the game scene, so in addition to detecting the missing and slipping enemies and giving manual reports, arranging the unmanned reconnaissance aircraft to the most appropriate position and commanding Your team, and finally protect yourself, don't let the lurking enemy come over and kill you first;
The commanders on both sides understood that there was always a single soldier at the rear of the map who was motionless, so it was roughly determined that it was the enemy commander. At this time, the commander also had a very good way to kill: just find him in the Somewhere in the open air, use a supply box to depress him from the sky. So rookie commanders don't know that this is often crushed to death by supply boxes, and snipers lurking in the open air can also be eliminated this way.
In the large-scale vehicle server, there are also some individual soldiers secretly lurking behind the enemy airport and waiting for the opportunity to destroy the plane with RPG, or lurking at a long distance and aiming at the cockpit of the enemy plane with an anti-material sniper rifle, waiting for the enemy to get a headshot the moment he sits in the cockpit , and some just secretly lay mines on the runway when there is no one at the airport, etc. These are weird and annoying gameplays;These lurking enemy soldiers need the commander to manually report the lurking enemy by scanning the map.