@cso7777 wrote:
@Skill4ReelOne of the issues with spotting is vehicles. You fly around in a plane, move "large distances" pretty quick and then shoots at red dots/doritos on the screen. This makes helis/planes totally awful for infantry, which has no chance against this.
Also shooting doritos is stupid, we have to shoot at enemy players. Dice has cluttered the maps and made the visibility so bad (since BF4 at least), that the only solution is apparantly to put doritos on enemies...
The 3D spotting in Battlefield 4 did not discourage players from sitting on rooftops for entire matches even if the helicopters and planes were killing them over and over again. You would think that on a map like Dawnbreaker where people on rooftops were getting killed by air vehicles so much that it would encourage them to get on the ground where the objectives were and fight to control them, but this was not the case.
I can not agree that 3D spotting has been a detriment to this series. Sure many people don't like it, but the different Battlefield games so far have proven that whether 3D spotting is there or not that it hasn't affected how people play the game at all. As the same complaints about lack of teamwork, balance issues, camping, and now visibility in a game where 3D spotting as not present continue to be there.
Edit: Also I am curious why DICE implemented 3D spotting into this series from the beginning. If they have said why in the past. Then someone please refresh my memory. I am just curious what the original reason was for 3D spotting being in Battlefield. Maybe a developer can answer this question.