@Rev0verDrive wrote:
@UP_Hawxxeye
BF3 and 4 were lit with spotting (2D,3D). Both also had audio spotting. If you fired an unsuppressed weapon you were instantly 2D spotted on the mini and full map.
Macro based Q spamming was everywhere.
I hate spotting. 2D is ok, but I'd prefer it to be instrument based only.
Instrument only spotting has a problem
It means you either had too little spotting or too much depending on the access the user has on the said instruments and their ammo.
As I said above, BF1 had a better audio spotting than BF3/4 in that it notified on the minimap of the quarter of the minimap the shot came from instead of directly spotting the player on the minimap.
I believe that 3D spotting as a manual tool that requires line of sight is necessary in the graphic clusterflak that is the BF series since frostbite 3