Forum Discussion

Re: Anti-Cheat System for BF2042 ?

@Soni03 we can always try to limit the amount of cheaters, though as we have seen in many games with multiple anti-cheats, adn of course COD's anti cheat being broken through even though its typically good. there are always people who get through, and i dont think its always the anti cheat itself at fault, but rather that ways of cheating are evolving, and new softwares show up, making it harder for anti-cheats to keep up.

9 Replies

  • SpoolaZ's avatar
    SpoolaZ
    Seasoned Ace
    4 years ago

    You can probably answer your own question, if you think about the consequences that the source code for frostbite is already in the hands of hackers. There are no magic solutions to the problem, Fairfight and reporting are what you have to expect.

  • carsono311's avatar
    carsono311
    Seasoned Ace
    4 years ago
    @SpoolaZ Source code for Frostbite 3 in FIFA…

    There has long been speculation that BF2042 is running on a different, update Frostbite 4 engine and as such, it is unlikely that code was accessed. Further, do you really think EA DICE would not already know exactly what was taken and have worked to mitigate its loss?

    Cheaters are going to cheat regardless, but I do hope that EA DICE are working to implement novel solutions to the problem.
  • SpoolaZ's avatar
    SpoolaZ
    Seasoned Ace
    4 years ago
    @carsono311
    You probably do not think that Frostbite is different for each game the engine used for? Unreal-engine is probably the best example of that. Frostbite 3 or 4, what do you think separates them? It's not the anticheat at least.
  • Source code is already compromised so it’s gonna be a nightmare on pc.

    It’s already bad enough on previous games so it’s only gonna be worse 

  • GI_RAMBO's avatar
    GI_RAMBO
    4 years ago
    @SolaireSundancer It is true that its hard for software to keep up, but back in the BF4 days it was proven that server admins bridge that gap pretty well. It was not always the case but at least you could find the respectable servers, even save them as favorites, being admin by a human. EA knows what it takes, they know.

  • @GI_RAMBO wrote:
    @SolaireSundancerIt is true that its hard for software to keep up, but back in the BF4 days it was proven that server admins bridge that gap pretty well. It was not always the case but at least you could find the respectable servers, even save them as favorites, being admin by a human. EA knows what it takes, they know.

    Exactly @GI_RAMBO ,

    Just by being an active admin, we quickly observe the few rotten apples and ban them off.

    Very often actually based on friendly reporting of the cheaters by respectful gamers on your server, who all have an interest in keeping those scumbags off the playing field.  If we when running a server over the years can ban them off (like 400+) out of now 50,000+ players on one server we run here, well then so could the company behind the game.  I would again encourage EA to establish a server owners/renters community, to crowd source the ban lists, as those pesky cheats are typically going from one server to the next, with their immature behavior.  And best would be to ban them off centrally for good.

  • @GI_RAMBO Which is in fact also why i hope they bring back community hosted servers like in BF4 - they might not be banned from the gmae, bit atleast the server in that case.