Forum Discussion

Re: Health and Body armour

While I like the idea behind armor and enjoyed managing scrap metal plates in Firestorm, I can't but help but think it'd just be a headache in-game with people complaining they should have killed someone and didn't - might we worth it to just tweak regular TTK/TTD

2 Replies

  • @TTZ_Dipsy complaints are 1 of the reason why it was not implemented in BF1.
    I was talking with DEVs in CTE when something like this was suggested it was even talked about being implemented in intrusion.

    The idea was to create a defence system instead 0 to 100% health it was meant to be a direct comparison to ammo where bullets(pouch) to 100% and gadgets slower to restock from a crate(like BFV).

    Here an example of BF1 where is was talked about Elite would have 200% armour and 100% health compared with 100/100 infantry. Instead we got elite with 200% health which is stronger than 200/100.

    Yes, it would allow greater flexibility with the TTK/TTD.
  • 0ld_yell0w's avatar
    0ld_yell0w
    5 years ago

    I dont like the idea of putting even more into the game as it is. If you compare to RL (you have to do it like that at some point) a shotgun would only deal damage when you headshoot someone bevasue moderne bodyarmour would protect wearer from harm- most of the modern wests can take hits from 762x51 mm so a shotgun is no go)

    But that aside I think they should go for "keep it simple" - its not a RPG game but a FPS which I think you should be able to join in without much thought than "what perk do my squad need me to grab" and then get going.