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Re: How does BF4 determine ping and latency compensation?

Collect ping values: They probably do on an infrequent basis.

More on client-side hit detection: Here's some information from one of my favorite PlanetSide 2 video producers which will give you a very basic idea of what is happening: http://www.youtube.com/watch?v=n3fUok2AoaU

60 ms: That was my example number based on some of the engines I've worked with.  I'm not sure what Frostbite 3 uses.

Steady high ping compensation: It could be done but there are variances in that range just as there are for people with lower latency.  While I get shot behind corners by someone with a 100 ms ping (with my typical 10-30 ms), you will experience the same with someon that has a noticably higher ping.  Also, with the hybrid system some use (modem outbound, sattelite inbound), it complicates the issue even further.

Marketing: As a whole, the useage for sattelite-based connections in FPSes has been in a decline for some time now.   It is unlikely that many companies will target that area for this very reason.

1 Reply

  • Anonymous's avatar
    Anonymous
    13 years ago

    Thanks.  That video explains it very well.