Forum Discussion

Re: NO 3D-spotting!


@Skill4Reel wrote:
Edit:  Also I am curious why DICE implemented 3D spotting into this series from the beginning.  If they have said why in the past.  Then someone please refresh my memory.  I am just curious what the original reason was for 3D spotting being in Battlefield.  Maybe a developer can answer this question. 

3D spotting first debuted in BF2142 and believe me it was a huge leap forward from the old audio spotting system where you were driven absolutely mad by "ENEMY BOAT SPOTTED" 150 times in a row. It literally was a constant barrage of audio spot reports over and over and over on a busy server.

14 Replies

  • Tracking 3D marker on top of head and on 2D minimap or last known location and active spotting from recon tools? That's where I would draw line if there's no separation. If there's separate experiences then go for both extremes and make middle ground options available on community servers. I feel that both core and hardcore are too extreme ends of spotting but I tend to play core.

  • DingoKillr's avatar
    DingoKillr
    4 years ago

    Actual BF2 had 3D markers.

    https://imgur.com/gallery/k7M5Knh

    It was much more effective dew to lack of clutter and colourisation of maps.  

    Note: the target is only passive 3D spotted at the time as not yet spotted on the minimap. 

  • UP_Hawxxeye's avatar
    UP_Hawxxeye
    Legend
    4 years ago

    @Teal_Pipo_Fredo wrote:

    Tracking 3D marker on top of head and on 2D minimap or last known location and active spotting from recon tools? That's where I would draw line if there's no separation. If there's separate experiences then go for both extremes and make middle ground options available on community servers. I feel that both core and hardcore are too extreme ends of spotting but I tend to play core.


    Pre BFV I was often ranting about how people do not spot enemies enough for their team.

    In BF3/4/1 there was only 3D+2D spotting from active Q button spotting and 2D only spotting from recon tools as well as from firing the guns.

  • CyberDyme's avatar
    CyberDyme
    4 years ago

    @UP_Hawxxeye wrote:

    @Teal_Pipo_Fredo wrote:

    Tracking 3D marker on top of head and on 2D minimap or last known location and active spotting from recon tools? That's where I would draw line if there's no separation. If there's separate experiences then go for both extremes and make middle ground options available on community servers. I feel that both core and hardcore are too extreme ends of spotting but I tend to play core.


    Pre BFV I was often ranting about how people do not spot enemies enough for their team.

    In BF3/4/1 there was only 3D+2D spotting from active Q button spotting and 2D only spotting from recon tools as well as from firing the guns.


    Exactly right @UP_Hawxxeye ,

    Certainly on console the trouble was often that we even lacked friendlies who cared to help spotting enemies in core mode!

    Only the carbines in BF4 with the Auto Detector accessory was overpowered in this regard, (though think it only worked when ADS?)

    Maybe on PC, with all their hacker accessories, with full all-on auto spotting scripts they had the problem with aka the entire Locker map lit up as a Christmas tree full of shining Doritos?  :o)

  • Well, I guess being wrong about spotting. Well, yes I am because I am living up in my heads.

  • UP_Hawxxeye's avatar
    UP_Hawxxeye
    Legend
    4 years ago

    Exactly right @UP_Hawxxeye ,

    Certainly on console the trouble was often that we even lacked friendlies who cared to help spotting enemies in core mode!

    Only the carbines in BF4 with the Auto Detector accessory was overpowered in this regard, (though think it only worked when ADS?)

    Maybe on PC, with all their hacker accessories, with full all-on auto spotting scripts they had the problem with aka the entire Locker map lit up as a Christmas tree full of shining Doritos?  :o


    I was playing BF4 on PC and I do not remember anything of the sort.

    The only prominent spotting in such cramped clusterflaks in BF4 was the motion sensors that were 2D only, working in pulses and only detected moving people. Audio spotting too. Same with gun audio spotting.

    I think BF1 handled audio spotting the best by just having a vague direction indicator of the origin of the gunfire.

  • @UP_Hawxxeye

    BF3 and 4 were lit with spotting (2D,3D). Both also had audio spotting. If you fired an unsuppressed weapon you were instantly 2D spotted on the mini and full map.

    Macro based Q spamming was everywhere.

    I hate spotting. 2D is ok, but I'd prefer it to be instrument based only.
  • Trokey66's avatar
    Trokey66
    Seasoned Ace
    4 years ago

    For me, BF1 had about the right level of spotting. Chris Battle nonsense did a canny vid on the subject during BF4 where the dorito disappereaed within a certain ADS cone which I liked.

    I'll see if I can find it, wait out....... 

  • UP_Hawxxeye's avatar
    UP_Hawxxeye
    Legend
    4 years ago

    @Rev0verDrive wrote:
    @UP_Hawxxeye

    BF3 and 4 were lit with spotting (2D,3D). Both also had audio spotting. If you fired an unsuppressed weapon you were instantly 2D spotted on the mini and full map.

    Macro based Q spamming was everywhere.

    I hate spotting. 2D is ok, but I'd prefer it to be instrument based only.

    Instrument only spotting has a problem

    It means you either had too little spotting or too much depending on the access the user has on the said instruments and their ammo.

    As I said above, BF1 had a better audio spotting than BF3/4 in that it notified on the minimap of the quarter of the minimap the shot came from instead of directly spotting the player on the minimap.

    I believe that 3D spotting as a manual tool that requires line of sight is necessary in the graphic clusterflak that is the BF series since frostbite 3

  • UP_Hawxxeye's avatar
    UP_Hawxxeye
    Legend
    4 years ago

    @Rev0verDriveVisibility got worse in BFV though and it shows no signs of getting better with the next game.

    On the window between BFV beta and the BFV release I played some  BF1 and I remarked about how easier it was to discern enemies even without spotting in BF1 compared to BFV.

  • VOLBANKER_PC's avatar
    VOLBANKER_PC
    Seasoned Ace
    4 years ago
    @UP_Hawxxeye We haven't seen the new game yet, so how do you know "(visibility) shows no signs of getting better with the next game" 🙂
  • BGHFlakjacket's avatar
    BGHFlakjacket
    4 years ago
    @VOLBANKER_PC With the higher resolution comes more graphics and visual clutter on the maps. IRL the enemy is often targeted based solely on smoke and muzzle flashes (as well as the sound of gunfire). I did not play much of BF5 but the sound in BF1 was not good to indicate the direction of gunfire.
  • UP_Hawxxeye's avatar
    UP_Hawxxeye
    Legend
    4 years ago

    @VOLBANKER_PC wrote:
    @UP_HawxxeyeWe haven't seen the new game yet, so how do you know "(visibility) shows no signs of getting better with the next game" 🙂

    It was an issue that was not acknowledged enough in BFV and we heard nothing about it for the next BF. So my money is there will be little to no change