Re: The BIG issue with modern games and its long range weapons...
@ragnarok013The only characteristics listed here that have been features (or at least somewhat) previously are:
- Bullet traces.
I guess EA DICE just gave a standard vapor trail to all shots, regardless of atmospherics?
- Scope movement after X amount of time running.
I would throw this in with "Shift to hold" feature.
- Scope accuracy depending on position. (standing, crouching, prone)
Relative position and movement have always been factored into shot accuracy.
- Maybe Vertical angle limit while prone ? Not sure there.
@The_Tibber Not trying to come across so incredulous, but most of the characteristics you mentioned seem a bit too in the weeds for most players. I could see a compromise whereby those features get added to the game in the future, but are able to be turned on / off where desired? Maybe make it available through Portal? I am simply doubtful most of the playerbase would appreciate those additions.