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Re: The BIG issue with modern games and its long range weapons...

@ragnarok013The only characteristics listed here that have been features (or at least somewhat) previously are:

- Bullet traces.

    I guess EA DICE just gave a standard vapor trail to all shots, regardless of atmospherics?

- Scope movement after X amount of time running.

    I would throw this in with "Shift to hold" feature.

- Scope accuracy depending on position. (standing, crouching, prone)

    Relative position and movement have always been factored into shot accuracy.

 - Maybe Vertical angle limit while prone ?  Not sure there.

@The_Tibber Not trying to come across so incredulous, but most of the characteristics you mentioned seem a bit too in the weeds for most players.  I could see a compromise whereby those features get added to the game in the future, but are able to be turned on / off where desired?  Maybe make it available through Portal?  I am simply doubtful most of the playerbase would appreciate those additions.

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