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Re: Which is better, BFV or BF4 vehicle spawning?

@Turbo_Nozomix What a load of rubbish.

> Vehicles having supporting map elements (garages, runway, hanger, depot, etc) where they await deployment.

No, it does not if a vehicle is destroy how does it appear on the runway. My guess is still magically. Even your more detail BF4 the majority of the maps did not have those details.

Having those details does not make one bit of immersion difference to how spawn works. Vehicle spawn in with drivers or vehicle only can still happen with or without those details.

>In other words, you don't want the chance that something unpredictable might happen, and you don't want something that challenges you to happen.

What has that got to do with how vehicles spawn, nothing. It seem to me you are projecting . How predictable and unchallenging is knowing what vehicles the enemy is using at least if a player has to choose between Abram, Challenger or Leopard you need to find out what your facing before deciding on how you will handle it.

>But please don't advocate for ruining a game for the people who actually come to play a game because they want the full experience of a game.

Your projecting.

>Yes, freedom is good - meaningful freedom. And the vehicle spawns of Bf1 and Bf5, which is definitely a gameplay problem in those games, constrain freedom and meaningful freedom.

Waffle and more waffle about immersion which has nothing to do with how a vehicle spawns.

>Sociopaths lack capacity for and comprehension of depth and complexity, and so try to reduce everything to the lowest common denominator, where there is no longer difference of experience and everything is the same. And that's what's been being done to Battlefield for a long time. And the trend needs to be reversed. Battlefield was, and should be, a game of interacting elements and experiences. 

Projecting much. You are calling for a complete roll back to BF2 and then expecting different results.

>But DICE have always gravitated towards reducing it more and more into being a single-note experience.

Wow such a tight fisted soul, you consider every aspect reduced because it not BF2 while ignore the difference that have been expanded.  

> By taking away physical vehicle stations, by taking away breathing spaces in the map, by removing challenging-increasing options for things like squad-leader-only spawning, limited-sprint, and no 3D-spotting, by having a fatiguing drone of constant explosions heard wherever a player is in a map, and by lots of other poor design decisions made by DICE over the years, Battlefield has been being reduced to a monotonous note that suggests some lead developer(s) thinks Battlefield is simply the experience of holding-down the trigger while sprinting around the place and watching numbers pop-up on the screen. But that conception is ignorance and incompetence.

Don't forget Attrition and Friendly Fire.  We don't need physical vehicle stations not even every BF2 map had them. 

It Squad leader only spawning has no purpose as you could switching squad leader, so why have.

Limit -sprint and breathing space how tedious and stupid to have both. It only benefited vehicle users, good luck trying to get a lift these days.

No 3d-spotting. Sorry to inform you but BF2 had 3D markers and spotting.

Your complaining there not enough explosive spam.

I can see who does not understand your making BF2 out as some godly game and using the same format DICE will have greater success. Talking about picking horse and cart while everyone is moving to EV. 

The rest is even more of topic waffle.

5 Replies

  • Turbo_Nozomix's avatar
    Turbo_Nozomix
    Seasoned Scout
    4 years ago

    @DingoKillr  .

    >>  "No, it does not if a vehicle is destroy how does it appear on the runway. My guess is still magically."

    I don't know why you're going in circles. Let me once again provide the already-provided answer to that bit of pointless rhetoric:

    ... and? This still applies:

    "Vehicles having supporting map elements (garages, runway, hanger, depot, etc) where they await deployment, can be entered, need to take-off / be driven from, is a lot more realistic *and immersive* (visually and experientially) than magically poofing into an airplane in the sky.

    As the gameplay is reduced in its scope towards being a one-note experience, at some point it becomes cheap-feeling and unsatisfying. And I think that happens sometime before making immersion-killing, experience-cheapening, vehicle spawns that appear only when a player chooses to spawn in one."

    >> "Even your more detail BF4 the majority of the maps did not have those details."

    Bf4 maps actually do have those details. I guess you didn't play it. I kind-of figured that.

    >> "Having those details does not make one bit of immersion difference to how spawn works. Vehicle spawn in with drivers or vehicle only can still happen with or without those details."

    Why are you pretending to naysay other people's experiences and perceptions? Of course it makes a difference to immersiveness, which is why I mentioned it in the first place. It makes a big difference. If a change in design towards more realism and more reasoned visuals doesn't impact immersiveness for you, then I'd guess that you must not pay much attention to your surroundings in a game.

    >> "What has that got to do with how vehicles spawn, nothing. It seem to me you are projecting."

    I'm projecting by saying that you don't want something unpredictable to happen and don't want more challenges... while I'm advocating for the possibility of those things while you're advocating for the opposite? That doesn't make sense. But then, a lot of what you say doesn't.

    >> "How predictable and unchallenging is knowing what vehicles the enemy is using at least if a player has to choose between Abram, Challenger or Leopard you need to find out what your facing before deciding on how you will handle it."

    What?

    >> "Your projecting."

    It seems that you don't understand what that word means. You're advocating for reducing mechanics and involvement to have a more simplified, managed, and protected experience. I am not.

    >> "Waffle and more waffle about immersion which has nothing to do with how a vehicle spawns."

    You couldn't be more wrong. Everything about how the environment is constructed and how it is engaged with has an effect on the immersiveness of that environment and the game-world.

    >> "Projecting much. You are calling for a complete roll back to BF2 and then expecting different results."

    Again, you clearly don't understand what that word means. It seems that you don't understand a lot of what you talk about and read. I haven't called for a complete roll-back to anything (though, Battlefield games since Bf2 have generally presented various assortments of mere pieces of the overall package that was in Bf2), and I haven't said I expect any different results from anything. I don't know where you even got that idea from. If a game got the same result as Battlefield 2 (the most popular Battlefield game to-date, based on the market size it released in), that would be a great thing.

    >> "Wow such a tight fisted soul, you consider every aspect reduced because it not BF2 while ignore the difference that have been expanded."

    That's not my reasoning. And you don't appear to have one to explain why you think it would be mine. I've also pointed-out that Bf1 heavily reduced the game design further from Bf3 / Bf4.

    By addressing things that have been made inferior in modern Battlefields (most of all Bf1 and Bf5), I'm not ignoring things that have been expanded on (though, there's not all that much that has been - destruction, levolution, modular weapons being the main ones). But, overall, more has been lost than has been gained, which is why I'm talking about the dumbing-down and casualization of the series over time.

    >> "Don't forget Attrition and Friendly Fire.  We don't need physical vehicle stations not even every BF2 map had them."

    Battlefield 2 had a better attrition system than Battlefield 5: In Battlefield 2, when reloading, any unused ammo in a clip is lost. This encourages a player to not waste their ammo and to think about when they're going to reload so as to not be in a situation where they have only a few bullets left in a clip when going into a firefight, but also so that they aren't reloading when they still have a mostly-full clip. This creates an additional layer of strategy. I would like to see that return to the series, even as just a server-admin option.

    With Bf2's attrition system, a lone ranger will inevitably run out of ammo - and because the Bf2 maps are larger and because of slower movement speed and limited-sprint, and because there are 6 classes and only 1 class can give ammo, finding someone to resupply you as a lone ranger would be a challenge. This, together with squad-leader-only spawning, encourages teamwork so that you're near someone who can resupply you. Bf2's elements work together to create a rich and complex experience. Later Bf games are, for the worse, mindlessly run-and-gun by comparison.

    Friendly fire has always been available as a server option in Battlefield, since 1942.

    In Battlefield 2, there is given visual explanation for the presence of a vehicle on a map. There doesn't need to be a specific kind of station for that to happen. There is more of a cohesive visual narrative in Bf 1942, Vietnam, 2, 3, and 4 than there is in Bf1 and Bf5. And the loss of that visual cohesion in Bf1 and Bf5 cheapens the experiences. So, too, do a variety of other poorly-chosen design simplifications in Bf1 and Bf5.

    >> "It Squad leader only spawning has no purpose as you could switching squad leader, so why have."

    Squad-leader-only spawning has a purpose in Battlefield: To make it so that players can only spawn on their squad-leader, to make it important to be in a squad and work together as a team, to make the game more tactical.

    Your comment of 'you could just switch squads to spawn where you want' says what other comments you've made have also said: That you're the kind of player who leaves a server if they're losing, and who switches teams to be on the winning team, and who basically isn't there to play a game with others, but just wants a personal sandbox and regards other players as inconveniences to their own experience.

    Also, you couldn't switch squads if other squads were full. Or if they're locked. And being able to switch squads doesn't mean that there will be one where you want to be able to spawn.

    >> "Limit -sprint and breathing space how tedious and stupid to have both. It only benefited vehicle users, good luck trying to get a lift these days."

    You don't have to like the same things - that's why server-admin options are a good thing. In fact, going by your comments, it appears that you don't like most things. You sound like a petulant child with very little gaming and Battlefield experience.

    Limited sprint affect the pacing of the game, gives the player an additional resource to manage in combat, which emphasizes the tactical aspect. Limited sprint also makes teamwork more important for the sake of vehicle transportation - which makes transportation another resource to be managed. Those are good things - for those seeking a deeper, more engaging experience.

    >> "No 3d-spotting. Sorry to inform you but BF2 had 3D markers and spotting."

    Battlefield 2 doesn't have 3d spotting. Once again, it's obvious that you have never played it.

    >> "Your complaining there not enough explosive spam."

    No, I criticized the opposite: There is too much, the maps are too small and the sound travels too far, creating a fatiguing, monotonous drone of explosions and removing dynamic experience from the game.

    >> "I can see who does not understand your making BF2 out as some godly game and using the same format DICE will have greater success. Talking about picking horse and cart while everyone is moving to EV. "

    By that non-logic, if someone makes Pong in 2021, it's like an electric vehicle compared to the horse-drawn cart that is Civilization VI, because it released later than Civ VI. Newer Bf games have kept recycling systems from Bf2 as if they're great new ideas: Commander, squad-leader-only spawning, resource drops, attrition, etc. And some of the new stuff in Bf has been bad, IMO: Behemoths, vehicle classes.

    I don't think you have been seeing much that's accurate, to be honest. But I see that you are interested in a simpler gaming experience (though, I suspect a lot of your interest is based in inexperience with anything else) and have a tendency to make things up to defend a game you like, while making many inaccurate claims and assumptions regarding games you haven't played.

  • DingoKillr's avatar
    DingoKillr
    4 years ago

    @Turbo_Nozomix you still fail to explain what the immersion difference between a vehicle pop into hanger without a driver or with a driver.   You talk of immersion leaving the hanger again nothing to do with how vehicles spawn into the game. 

    Where are the vehicle hangers on these BF4 maps - Zavod, Rogue Transmission, Oeration Outbreak or Dawn Breaker just example of a few.

    I don't care what you opinion might be but you are not entitled to fake facts. Your the one claiming that people are unhappy with a evolving BF and we must all go back to BF2.

    Trolling by my so called teammates is not challenging the unexpected, I came to play a game that involves facing an enemy not that is challenging or unpredictable. 

    I advocating for less trolling and where the challenge should be, but you keep making up lies about me. It seem to me you want trolling. 

    BF2 a PC based game only in a market with very little competition or player base.  BF1 the game you called shallow did far better in player numbers in a much harder market but go on make new history. 

    Yep 3d spotting in BF2 confirmed.

    https://imgur.com/gallery/k7M5Knh

    BF2 forced teamwork it did not encourage teamwork.  When it did not work players fun suffered. 

    So there is to much explosive spam in BF since BF2. Lol that is brilliant.

    Long pauses in play you want are only need because of the heavy attrition in BF2.

    My guess is DICE is trying to make a fun game for many players rather than so-called immersive, boring, forced teamwork for a few.

    Ohh BF2 is complex no it is not. You focus on this false immersion BF2 provides and claim any who object is wrong.  

    Since you like to judge my experience in BF, since BF: Vietnam I have around 5000 hours.

    I advocate for myself to allow me to choose my weapon, vehicle or gadget, allow me to move around on foot or vehicle on land, sea or air to flank or direct attack.  

  • Turbo_Nozomix's avatar
    Turbo_Nozomix
    Seasoned Scout
    4 years ago

    @DingoKillr  >> "@Turbo_Nozomix you still fail to explain what the immersion difference between a vehicle pop into hanger without a driver or with a driver."

    I've actually explained the difference in immersion in my posts. I guess you didn't read them very thoroughly - something that's obvious from the rest of your comment.

    >> "Where are the vehicle hangers on these BF4 maps - Zavod, Rogue Transmission, Oeration Outbreak or Dawn Breaker just example of a few."

    Likewise, already addressed. Read my comments.

    >> "I advocating for less trolling and where the challenge should be, but you keep making up lies about me. It seem to me you want trolling. "

    No-one's said they want there to be more trolling. So, you're literally lying in claiming that either I have, or that I've claimed that you do. You keep saying the most stupid of things. And after having incorrectly used the word "projecting" as many times as you have, it's ironic that you're projecting.

    >> "BF2 a PC based game only in a market with very little competition or player base.  BF1 the game you called shallow did far better in player numbers in a much harder market but go on make new history."

    What I've said is that "Bf1 gathered the largest release sales in Battlefield history. But then it had the worst player-retention in Battlefield history and the number of players dropped like a rock after its launch and as soon as people played it and realized... 'this isn't the Battlefield I wanted, and this isn't very good'. "

    Bf2 was, I think, the top-selling PC game the year it released. As a % of the market it released in, I think it was the most popular Battlefield game to-date. Not a small feat to accomplish at a time when the Battlefield name wasn't as well known. When Bf2 Revive was still around, there were more people still playing Bf2 than Bf3. I think there still are more people playing Bf2 through Bf2 Hub than there are playing Bf3.

    By contrast, Bf1, despite having large launch sales, is the worst-performing game, as far as retaining its players goes, in Battlefield's history.

    >> "Yep 3d spotting in BF2 confirmed."

    Thanks for confirming once more that you haven't ever played Battlefield 2 (which has no 3D spotting), and that you don't even know what 3D spotting is. However, I think you'd already demonstrated that quite enough.

    https://battlefield.fandom.com/wiki/Spotting

    "The spotting mechanic used in more recent Battlefield games, where spotted enemies are highlighted on the HUD and the minimap (also known as "3D Spotting"), is first introduced in Battlefield 2142."

    "Battlefield 2142 introduces "3D Spotting", a more refined version of the spotting mechanic in previous games. Still activated with the Commo Rose, 3D spotting creates a small red diamond appears over the body of an enemy on the player's HUD, as well as a minimap marker, for a short time."

    >> "BF2 forced teamwork it did not encourage teamwork.  When it did not work players fun suffered. So there is to much explosive spam in BF since BF2. Lol that is brilliant. Long pauses in play you want are only need because of the heavy attrition in BF2."

    You talking about a game you've never played (which continues to be evident in the comments you make about it) is pretty pointless, and just shows that you are someone who lies and makes things up to try to push their argument (which is clearly based in inexperience).

    >> "Ohh BF2 is complex no it is not. You focus on this false immersion BF2 provides and claim any who object is wrong."

    You talking about a game you've never played (which continues to be evident in the comments you make about it) is pretty pointless, and just shows that you are someone who lies and makes things up to try to push their argument (which is clearly based in inexperience).

    It's funny that you talk about Bf2 a lot more than I do, despite obviously knowing nothing about it. I mostly talk about it to correct your ridiculous comments about it. And you just made another one here. Bf2 is easily the most complex Battlefield game to-date.

  • DingoKillr's avatar
    DingoKillr
    4 years ago

    @Turbo_Nozomix Wow, still can't explain the difference.

     As I said early in this thread BF4 vehicle spawn had more trolling than BFV vehicle spawn.

    Wrong again , this is what you said.  

    "Bf4 maps actually do have those details. I guess you didn't play it. I kind-of figured that."

    So I gave a short list of maps that don't. 

    Did you see the picture from BF2, I guess not. and you don't read either.

    "Battlefield 2142 introduces "3D Spotting", a more refined version of the spotting mechanic in previous games.

    Really how could it be introduced if it was in  previous games.  

    Guess you wrong about player counts too

    BF1 https://steamcharts.com/app/1238840

    BF4 https://steamcharts.com/app/1238860

    But do go on about how I have never played BF, I do love it when people make up stuff about me it is such a thrill.

  • Turbo_Nozomix's avatar
    Turbo_Nozomix
    Seasoned Scout
    4 years ago

    @DingoKillr 

    >> "Wow, still can't explain the difference."

    Wow. You're still playing dumb (or, maybe you're not playing) and refusing to read my responses so that you can play (or not play) dumb to them.

    >> "Wrong again , this is what you said.  

    "Bf4 maps actually do have those details. I guess you didn't play it. I kind-of figured that."

    So I gave a short list of maps that don't."

    Why are you demonstrating to me once again that you haven't read my responses? Don't you realize that only makes you look worse and either incompetent or wilfully dishonest (AKA a liar)?

    I also said, among a lot of other things you haven't acknowledged:

    "there is given visual explanation for the presence of a vehicle on a map. There doesn't need to be a specific kind of station for that to happen."

    >> "Did you see the picture from BF2, I guess not. and you don't read either.

    "Battlefield 2142 introduces "3D Spotting", a more refined version of the spotting mechanic in previous games.

    Really how could it be introduced if it was in  previous games."

    Do you know how to be anything other than self-embarrassing? If so, you should show it.

    You obviously can't even read the text that you just quoted in red. And do you know when Battlefield 2142 released? Do you know when Battlefield 2 released? Obviously, you don't.

    You don't even know what the screenshot you posted shows. Hint: It doesn't show 3D spotting. You're absolutely clueless.

    >> "Guess you wrong about player counts too

    BF1 https://steamcharts.com/app/1238840

    BF4 https://steamcharts.com/app/1238860"

    Why are you presenting Steam stats for games which appeared on Steam only recently, almost all the sales of which (and especially for Bf4) are on consoles and Origin? Is it because you're a dishonest and desperately-reaching person? Yes, that would be the reason why.

    Here's a reminder for you: Since March 2019, Battlefield 4 has had a larger player-base than Battlefield 1. And Battlefield 1 has the worst player-retention in Battlefield's history.

    This is the entire player-base for the games across all platforms - not on just one isolated platform, as you've dishonestly presented in an attempt to deceive people and push your nonsense.

    >> "But do go on about how I have never played BF, I do love it when people make up stuff about me it is such a thrill."

    It's completely easy to debunk the things you say because the things you say have no basis in reality but are fictional claims you made-up. That you love being humiliated and proven to be a liar time after time means that you're a masochist. But at least you enjoy it.