Forum Discussion

Re: Which is better, BFV or BF4 vehicle spawning?

@trip1ex z

1) vehicle lifespan is limited.

I might be for a slight variation on that. BFV has a system where you have damage tiers that if you fall below 66% health then your max vehicle health when you repair is 75%. When you fall below 33% then it's max 50%. Those aren't the exact numbers granted but as it exists you could override that by going to supply station which gave you back your 100% capacity. What if you took away the override? The 50% max health became a hard number - in that way you could limit players without making it a hard timer.

If you did go the hard timer route I think having it on planes/helis only would be desirable as especially with planes, since they have the speed an altitude they can limit their exposure and thus stay alive longest. They can also exit the battlefield the fastest making it more plausible for them to retreat.

I really think the only reason you need hard timer though is if you don't have limited vehicle ammo/repair ala BFV - or if you have special vehicles like c130 gunship.

For ground vehicles a way to prevent artificial extensions of vehicle lifespan is repair tool reform:

*Max 1 repair person
*Slow the repair rate
*No repair tool while soldier is moving
*Repairs done in sections so that the person repairing can't just stay safe under cover
*Make the repair tool have "ammo" that has to be replenished
*More restrictive cooldown so it overheats faster

Not saying all of these have to be implemented but some combination would likely achieve the desired result.


2) share the love.

Not sure about this as you might have situations where no one is picking a vehicle and that person who wants it is delayed by however many seconds leaving the vehicle vacant which could be detrimental to the team. There's usually enough vehicle heavy maps that someone having difficulty getting into one on some maps can switch to another that has an ample amount.

3) earn your way into vehicles.

I'm for earning vehicles but not through infantry accomplishments but by passing 1 time vehicle certifications that would be like mini tutorials you'd have to pass to prove that you're capable of not crashing the full transport helicopter you're piloting into the ground.

I appreciate the intention but with a few exceptions, performing infantry related tasks won't translate into better vehicle skills. Now maybe taking out tanks with RPG makes you more aware of hiding spots when you drive a tank but for the most part you get better at vehicle by piloting them.

I think if you asked teammates would they rather have someone who is good with an attack helicopter and can help take out the infantry who were going to ambush them or if they want someone who has a lot of flag caps and revives but mediocre heli skills - they'd choose the former all day.

"Restricting choice actually gave the game more variety (more real or true variety.) We actually got an experience that basically never happened on any other map because landships were otherwise under utilized. "

Yes you're right. It's paradoxical but often true. Sometimes the appearance of choice is actually an illusion in practice.

6 Replies

  • trip1ex's avatar
    trip1ex
    5 years ago

    #3 wasn't about improving vehicle skills.  it's about everyone pitching in and doing their share of the grunt work before they can do the more 'prestigious' tasks sorta speak.  I would include also sniping among those tasks along with tanking and piloting. 

    #2 the delay can be adjusted so vehicles would not go unused for long if no one else wanted them but the guy who just used one.  The delay might only have to be an extra ~5-10 seconds.  

    #1 the stuff you mentioned makes sense, but seems like a lot of extra 'rules.'    The timer or limited unrepairable health idea was just a way to make people use vehicles to fight instead of camp.   And to make hits on vehicles count  so maybe to encourage more to shoot at planes and rocket tanks.  

    anyway just some (conceptual) ideas.  and what all the  ideas have in common is encouraging all around play.   If you had 20 friends on a BF server.  and played regularly a few days a week, i bet everyone would want to get some reps at everything and it wouldn't as fun if, for example, your pilot ace friend, was always in the jet and dominating everyone.  So these ideas are also a bit of a balance mechanism as well. 

  • rainkloud's avatar
    rainkloud
    Seasoned Ace
    5 years ago
    @trip1ex

    3) Yeah I appreciate the sentiment around that and I think it comes from the right place (genuinely saying that) but I don't know that I consider vehicle work all that prestigious. There's a lot of effort that goes into really learning how they operate and all the nuances like loadouts and even things like all the changes that occur patch to patch.

    I wouldn't want to enforce the idea that there is a hierarchy and that vehicle are a step above infantry. Nor do I want core infantry players to feel pressure to have to take a vehicle if they prefer the ground game.

    #2 That sounds extraordinarily reasonable on paper but in practice a lot can happen in 5-10 seconds - Having said that I could see it being tested in community servers to see how its received

    I agree that making things more equitable in terms of access is a laudable and desirable goal. It's a delicate task though as you don't want someone to feel "punished" for having done well. Towards that end I try to look for more organic and soft solutions with things like hard timers being a last resort. Ultimately this is a team game though and the MP > any single player's desires.
  • trip1ex's avatar
    trip1ex
    5 years ago

    #3  it's not that vehicles or sniping are a step above or literally prestigious.  That was a metaphor.      It's that these roles have limited openings or, in the case of sniping, should have limited openings.   Thus the need to ration those roles out.  There's nothing here forcing players to use vehicles or snipe btw.  You don't have to use a tank or fly a plane.     Nothing here stops players from using vehicles quite a bit and learning the nuances of them etc.     It just limits the 24/7 vehicle hogs.   The guy that only flies 24/7.  The guy that takes bomber after bomber, drops his bombs, gets his 4-7 kills, blows up, rinse and repeat.  The guy who sits on the spawn screen and spams the vehicle spawns.  And it would hopefully cut down on the number of hill humping snipers as well. 

    It would force those players to  share the wealth sorta speak.  And to that end would probably better balance the game.  

    #2  Well it's the fault of the team if no one grabs a vehicle in 5-10 seconds or whatever the number would be.  

    I definitely agree that it's a team game and the team play or experience for all is greater than any single player's desire.  That is the point of the ideas.  A better experience for the greater good.  I'm sure it would * off some players.  But quite frankly every decision they make probably pisses off some players.  And if they never make any decision for the greater good, then hey're going to annoy players and probably  lose even more players.

    but of course ideas like these would have to be fleshed out, tested and tweaked and tested again before they ever made it into the game.   at this stage it's a general philosophy on how to manage the overall UX for 64+ strangers on a BF server in a team play setting where some desirable roles have limited openings.

  • Trokey66's avatar
    Trokey66
    Seasoned Ace
    5 years ago

    @trip1exsome really interesting concepts there mate but they are the sort of thing that would deffo need testing in a CTE type environment before release.

  • Moskolonel's avatar
    Moskolonel
    Legend
    5 years ago

    It's a rush on each BF on vehicle, maybe easier on BFV but fun run on other BF to have vehicle. No real solution there will always be a minimum of frustration for those who do not have the vehicle.

  • DingoKillr's avatar
    DingoKillr
    5 years ago

    @Moskolonelyes, frustration occurs but should we just give up in trying to reduce.

    Everyone wants to play as they like, but we have a situation in BF where a few believe they have exclusive rights to vehicles. Then whinge and moan that others did not spend the same time when changes are called for.
    Why do we as players need to accept this hypocrisy.

    No matter the vehicle spawn system if newbie or noob can not every get access to a vehicle, every now and then they leave. I am a veteran I give up playing some maps because sweatlords got the vehicles. I put the most time in games like BF1 as I got access to the most variety of the game.

    It is a reason why I think BFV and BF4 sucked.

    The greater the frustration the quicker players leave.

About Battlefield Franchise Discussion

Discuss Battlefield games in this community forum.133,797 PostsLatest Activity: 2 hours ago