rainkloud
5 years agoSeasoned Ace
Re: Which is better, BFV or BF4 vehicle spawning?
@trip1ex z
1) vehicle lifespan is limited.
I might be for a slight variation on that. BFV has a system where you have damage tiers that if you fall below 66% health then your max vehicle health when you repair is 75%. When you fall below 33% then it's max 50%. Those aren't the exact numbers granted but as it exists you could override that by going to supply station which gave you back your 100% capacity. What if you took away the override? The 50% max health became a hard number - in that way you could limit players without making it a hard timer.
If you did go the hard timer route I think having it on planes/helis only would be desirable as especially with planes, since they have the speed an altitude they can limit their exposure and thus stay alive longest. They can also exit the battlefield the fastest making it more plausible for them to retreat.
I really think the only reason you need hard timer though is if you don't have limited vehicle ammo/repair ala BFV - or if you have special vehicles like c130 gunship.
For ground vehicles a way to prevent artificial extensions of vehicle lifespan is repair tool reform:
*Max 1 repair person
*Slow the repair rate
*No repair tool while soldier is moving
*Repairs done in sections so that the person repairing can't just stay safe under cover
*Make the repair tool have "ammo" that has to be replenished
*More restrictive cooldown so it overheats faster
Not saying all of these have to be implemented but some combination would likely achieve the desired result.
2) share the love.
Not sure about this as you might have situations where no one is picking a vehicle and that person who wants it is delayed by however many seconds leaving the vehicle vacant which could be detrimental to the team. There's usually enough vehicle heavy maps that someone having difficulty getting into one on some maps can switch to another that has an ample amount.
3) earn your way into vehicles.
I'm for earning vehicles but not through infantry accomplishments but by passing 1 time vehicle certifications that would be like mini tutorials you'd have to pass to prove that you're capable of not crashing the full transport helicopter you're piloting into the ground.
I appreciate the intention but with a few exceptions, performing infantry related tasks won't translate into better vehicle skills. Now maybe taking out tanks with RPG makes you more aware of hiding spots when you drive a tank but for the most part you get better at vehicle by piloting them.
I think if you asked teammates would they rather have someone who is good with an attack helicopter and can help take out the infantry who were going to ambush them or if they want someone who has a lot of flag caps and revives but mediocre heli skills - they'd choose the former all day.
"Restricting choice actually gave the game more variety (more real or true variety.) We actually got an experience that basically never happened on any other map because landships were otherwise under utilized. "
Yes you're right. It's paradoxical but often true. Sometimes the appearance of choice is actually an illusion in practice.
1) vehicle lifespan is limited.
I might be for a slight variation on that. BFV has a system where you have damage tiers that if you fall below 66% health then your max vehicle health when you repair is 75%. When you fall below 33% then it's max 50%. Those aren't the exact numbers granted but as it exists you could override that by going to supply station which gave you back your 100% capacity. What if you took away the override? The 50% max health became a hard number - in that way you could limit players without making it a hard timer.
If you did go the hard timer route I think having it on planes/helis only would be desirable as especially with planes, since they have the speed an altitude they can limit their exposure and thus stay alive longest. They can also exit the battlefield the fastest making it more plausible for them to retreat.
I really think the only reason you need hard timer though is if you don't have limited vehicle ammo/repair ala BFV - or if you have special vehicles like c130 gunship.
For ground vehicles a way to prevent artificial extensions of vehicle lifespan is repair tool reform:
*Max 1 repair person
*Slow the repair rate
*No repair tool while soldier is moving
*Repairs done in sections so that the person repairing can't just stay safe under cover
*Make the repair tool have "ammo" that has to be replenished
*More restrictive cooldown so it overheats faster
Not saying all of these have to be implemented but some combination would likely achieve the desired result.
2) share the love.
Not sure about this as you might have situations where no one is picking a vehicle and that person who wants it is delayed by however many seconds leaving the vehicle vacant which could be detrimental to the team. There's usually enough vehicle heavy maps that someone having difficulty getting into one on some maps can switch to another that has an ample amount.
3) earn your way into vehicles.
I'm for earning vehicles but not through infantry accomplishments but by passing 1 time vehicle certifications that would be like mini tutorials you'd have to pass to prove that you're capable of not crashing the full transport helicopter you're piloting into the ground.
I appreciate the intention but with a few exceptions, performing infantry related tasks won't translate into better vehicle skills. Now maybe taking out tanks with RPG makes you more aware of hiding spots when you drive a tank but for the most part you get better at vehicle by piloting them.
I think if you asked teammates would they rather have someone who is good with an attack helicopter and can help take out the infantry who were going to ambush them or if they want someone who has a lot of flag caps and revives but mediocre heli skills - they'd choose the former all day.
"Restricting choice actually gave the game more variety (more real or true variety.) We actually got an experience that basically never happened on any other map because landships were otherwise under utilized. "
Yes you're right. It's paradoxical but often true. Sometimes the appearance of choice is actually an illusion in practice.