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3) Yeah I appreciate the sentiment around that and I think it comes from the right place (genuinely saying that) but I don't know that I consider vehicle work all that prestigious. There's a lot of effort that goes into really learning how they operate and all the nuances like loadouts and even things like all the changes that occur patch to patch.
I wouldn't want to enforce the idea that there is a hierarchy and that vehicle are a step above infantry. Nor do I want core infantry players to feel pressure to have to take a vehicle if they prefer the ground game.
#2 That sounds extraordinarily reasonable on paper but in practice a lot can happen in 5-10 seconds - Having said that I could see it being tested in community servers to see how its received
I agree that making things more equitable in terms of access is a laudable and desirable goal. It's a delicate task though as you don't want someone to feel "punished" for having done well. Towards that end I try to look for more organic and soft solutions with things like hard timers being a last resort. Ultimately this is a team game though and the MP > any single player's desires.
#3 it's not that vehicles or sniping are a step above or literally prestigious. That was a metaphor. It's that these roles have limited openings or, in the case of sniping, should have limited openings. Thus the need to ration those roles out. There's nothing here forcing players to use vehicles or snipe btw. You don't have to use a tank or fly a plane. Nothing here stops players from using vehicles quite a bit and learning the nuances of them etc. It just limits the 24/7 vehicle hogs. The guy that only flies 24/7. The guy that takes bomber after bomber, drops his bombs, gets his 4-7 kills, blows up, rinse and repeat. The guy who sits on the spawn screen and spams the vehicle spawns. And it would hopefully cut down on the number of hill humping snipers as well.
It would force those players to share the wealth sorta speak. And to that end would probably better balance the game.
#2 Well it's the fault of the team if no one grabs a vehicle in 5-10 seconds or whatever the number would be.
I definitely agree that it's a team game and the team play or experience for all is greater than any single player's desire. That is the point of the ideas. A better experience for the greater good. I'm sure it would * off some players. But quite frankly every decision they make probably pisses off some players. And if they never make any decision for the greater good, then hey're going to annoy players and probably lose even more players.
but of course ideas like these would have to be fleshed out, tested and tweaked and tested again before they ever made it into the game. at this stage it's a general philosophy on how to manage the overall UX for 64+ strangers on a BF server in a team play setting where some desirable roles have limited openings.
- Trokey665 years agoSeasoned Ace
@trip1exsome really interesting concepts there mate but they are the sort of thing that would deffo need testing in a CTE type environment before release.
- Moskolonel5 years agoLegend
It's a rush on each BF on vehicle, maybe easier on BFV but fun run on other BF to have vehicle. No real solution there will always be a minimum of frustration for those who do not have the vehicle.
- 5 years ago
@Moskolonelyes, frustration occurs but should we just give up in trying to reduce.
Everyone wants to play as they like, but we have a situation in BF where a few believe they have exclusive rights to vehicles. Then whinge and moan that others did not spend the same time when changes are called for.
Why do we as players need to accept this hypocrisy.
No matter the vehicle spawn system if newbie or noob can not every get access to a vehicle, every now and then they leave. I am a veteran I give up playing some maps because sweatlords got the vehicles. I put the most time in games like BF1 as I got access to the most variety of the game.
It is a reason why I think BFV and BF4 sucked.
The greater the frustration the quicker players leave.
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