So, let's use the example of the collapsing skyscraper. You're saying that the difference is:
-Other engines require that developers work on every small detail when creating an explosion to make it feel and look real.
-Frostbite can achieve that same cinematic effect with merely a script that triggers the animation, but developers let the engine do the work by itself.
So in other words, when we see the skyscraper collapse, are we actually seeing the engine's physics technology in action, even if it's just an animation?
So is it kinda like drawing an explosion on paper compared to dropping a live hand grenade? Like, both explosions need a starting point, but what matters is what goes on during the actual explosion? One requires that you personally deal with every detail, while one is at the mercy of actual outside influences, like physics?
If so, that's great! I just wish DICE had done more with the engine than creating specific animations, even if it's not crazy dramatic, like the skyscraper falling in different directions depending on which pillars you destroy, or waves pushing the ship in Paracel Storm to places other than a specific set point, just something to show me how dynamic the engine is.
But does Frostbite actually utilize its own physics when it comes to animations and effects, or are those specifically crafted to have given effect?
Thanks for reading and replying, I know these are weird questions, I have problems being nitpicky.