@DingoKillr
Each individual is different and not everyone follows the playstyle I layed out in my previous description. I stated that with my text, but it kind of got buried.
I like Battlefield 4 (console) because of the style, lack of aim assist while in vehicles, maps (are so huge I don't feel confided to lanes), weapon attachments, vehicle unlocks (dislike aim assist, suppression, weapon pickups).
I dislike Battlefield 1 because of Elite classes, Aim assist is too strong plus added to vehicle aiming, Style, Vehicle classes, Weapons, Limited weapon attachments, Gadgets, Maps felt linear (Liked graphical settings on console).
I disliked Battlefield 5 because of Weapon pickups, Weapon attachments made into paths, Vehicles, Scopes were all dirty along the edges, Texture pop-in, Maps felt linear, Too much background FX (like fake soldiers running around on loops).
I'm also in the creative business, everyone has ideas that don't get implemented, but I don't think those ideas have anything to do with Battlefield 5.
People in a business come and go, DICE is no different. I don't think the people who created Battlefield 4 are the same people who created Battlefield 5. Sure, some of the same employees could be working at the studio, but I doubt they think the same as they did 7 - 9 years ago.
I can't give my judgments about BF2 as I started with BF2 Modern Combat for the original Xbox. Very different title than BF2 for PC.
I don't understand the meme part you're talking about.