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DingoKillr's avatar
5 years ago

To many memes

I do love the BF community but some of you are just whacked. 

Some demand that players learn to adapted, face challenges and think more tactical while demanding

- we all wear the same uniforms. 

- we all have a clearly visible class.

- every vehicle is known.

- no spotting.

All because immersion is more important.

Then some also demanding less animation, restrict movement option and magical revive yet 

- vehicles need to be powerful.

- bullets be more realistic. (no sweet spot)

- must have reload animation.

All because gameplay is important.

Then state that BF4 is the greatest and asking for BF6 to be a better sandbox like BF4.

But don't dear challenge any of those memes because suddenly your evil and have no idea.

Well after 5000hrs of playing BF, things change. BF: Vietnam had some fun functions but clunky, BF2 was slow, BF2142 was the best balanced but forced teamwork, BF3 was most arcady, BF4 Grindy and a complete mess, BF1 the most immersive and BF5 the best sandbox.

So what I am looking for in the next BF

- a sandbox where I get to choose my toys and how the look.

- immersive being able to move around a map freely and not be boxed in because I can't jump over a 1.2m wall. Seeing players enter or exit vehicle not just magical appear. Needing to interact with health and ammo rather then sitting on box getting unlimited support.

- a variety of maps, vehicles and gadgets.

- a challenge but not spend hour after hour just for a small item.

- better in game communication, that includes spotting.

- teamwork that is supportive not forced.  By this if I do something can be effective but hard, doing it with team mates (not just squad) easier. Forced is when I must have another player to operate.

36 Replies

  • @Popa2caps come on technology advances allowing more to be done. Just because something is not in the first BF does not mean it was not original planned for.

    Yes, the do nothing. So what?

    Here a question climb into vehicle you say directly unlinks a play from the game, how is that different to watching you warp into and out of vehicles.

    This is the same as saying it is more immersive for you to spawn in and the vehicle separately because running across the field ito a hanger is better then both spawn into the hanger together. I still don't get that just as I don't get why you think warping 5m and being suspended for time into a vehicle is better then taking time to get into a vehicle.
  • @trip1ex 

    (I responded to some of your low quality comments in another post to popa2caps)

    You can't hop out of the vehicle either  when you encounter some enemies.  If you try to hop out in such a case you'll end up a ways away and/or you'll be executed because you're sitting duck in BFV when trying to get out of a vehicle.

    That's exactly right and working as intended.

    Protip: You can kill the enemies while inside most vehicles

    I mean you can't work for one day at the store at the mall and make $99,999,999. You can't wipe your bum 1 time and expect it to be clean forever and you can't exit a vehicle and expect not to be vulnerable. These are simple life facts and if a person is genuinely struggling with these concepts they may wish to consider getting aid. This may be legitimately foreign to you but when you wait for someone to fire an rpg or switch to C4 or repair tool (attack) and you magically warp out of the vehicle and kill them while they are vulnerable, it isn't fun for them

    Animations  also just created a different kind of unfairness.  Now the guy in the jeep, for example, who was already a bit of a sitting duck, is really a sitting duck since it takes 2-3 seconds to get out of the jeep.  Any guy getting into a tank  is now served up on a platter for enemies sitting in bushes.  The last second escapes from a vehicle about to blow up aren't as fun either.  

    Beautiful! *chef's kiss!*  Working exactly as intended  😃 Jeeps are some of the fastest vehicles in the game. That's the cost of mobility. I'[m not seeing a 2-3 second jeep animation either.  This shows about 1 second. And last second escapes from a tank, really? You got GOT and you're trying to steal a kill from the someone did the gotting. That's shameful! In many cases you shouldn't be abandoning the vehicle period (Thank you for reminding me of another benefit - reduction in vehicle abandonment)

    Also it's untrue you couldn't  kill a guy (while he was repping a vehicle) before he hops back in.

    I never said you couldn't nor implied that so I will assume you are arguing with yourself here. I did, correctly, say that people could (and often did) warp into vehicles while repping to avoid damage. I know because I did and witnessed others do so. 

    Last, even if the repair guy gets back into the tank, you've forced him to stop his repair.  That's a positive most of the time because there's a good chance the tank remains low on health and vulnerable. 

    If there's a teammate in the vicinity and if the enemy doesn't point its turret at you and/or teammate and blow them away. Far and away the more desirable result is to have the driver dead or force them to abandon the position and retreat.

    So the end result has been less fun overall in order to solve some minor esports influenced technicality.  In other words, the cure is worse than the disease.

    How you've managed to incorporate esports into this is a marvel of the human imagination. I cannot properly convey in words how diametrically opposed your post is to anything resembling proper logical reasoning. It is deeply disturbing both for your hyper sensitivity to length of these animations which unless you spend your entire time in game entering and exiting vehicles, amounts to a negligible and miniscule fraction of gameplay time and for your utter lack of empathy for the players on the other side of the interaction. I should note that a consistent lack of empathy and disregard for others can be signs of a personality disorder. 

    Posts like the one I am responding to are a detriment to the Battlefield community and do great harm. It's one thing to post an opinion but entirely another to put up regressive content at such an absurdly low quality level as to insult a reasonable person. I urge you to take a week or maybe even a month off to consider the implications of your post recognize the complete lack of value in it and come back only when you are prepared never to repeat this mistake. 

    I wish you a healthy, speedy and enjoyable forum vacation! 🙌

  • @rainkloud I my humble opinion, ingress/egress animations are completely unnecessary. They disrupt the flow of the game and usually by the time people bail, with or without the animation, they're dead meat anyway
  • Anonymous's avatar
    Anonymous
    5 years ago
    @DingoKillr hope you're doing well. I might have confused you a little, sorry about that. Please allow me to clear that up for you the best I can.

    You're absolutely correct. I have no previous knowledge of DICE's ambitions for the series Battlefield nor do I care what they were (I'm not trying to sound mean).

    Understand I'm here for my enjoyment, it's a video game after all. If I don't find this enjoyment, I simply move on. It's a for-profit business at the end of the day. You make the client happy, they reward you with money. The company will always do what is in it's best interests, so will I.

    Also, I didn't mean to say all animations are unwanted, I should have been more clear, my bad, I'm just saying DICE implemented them incorrectly and/ or pooly. I look at Battlefield as an open sandbox video game. The user just runs around messing with ingame assets, basically.

    When a developer starts to implement regulations (Linear Vehicle Animations in Battlefield 1 and/ or Battlefield 5 in this case) that slow down my enjoyment (Enjoyment being gameplay), it starts to annoy me. If a game annoys me too much, I simply quit playing altogether and look for a different product.

    So yeah, I dislike vehicle animations in Battlefield 1 and Battlefield 5, but just because it's linear ( linear: progressing from one stage to another in a single series of steps; sequential. The user has no control after the specific button/s are pressed (Press and/or hold a button, sequence of commands takes place).

    Now if DICE would have implemented a non-linear vehicle movement animation system, I would have gladly accepted it. The current system disconnects me with the game too much. 2 seconds here, 3 seconds here. It adds up to someone like me. Meanwhile you don't control what you're doing while this sequence is taking place, I find that boring.

    Now a non-linear vehicle movement animation system would be preferred in my opinion. A non-linear vehicle movement animation would be where the user just uses movement close to the ingame assets, and starts the sequence, but in real time, no button press, no sequences, the user is in control at all times.

    Tomb Raider had some good animations when close to certain objects, walls etc. You could move backwards, forwards and the animations would just follow what the user was doing.

    That's what I think Battlefield should have.

    You get close to the vehicle and you open the door. You press your movement button and your character starts to move inside the seat or whatever, but at no point are the controls taken away from you. At any time you can pull back on your movement button and leave the vehicle, it's up to you, not a sequence.

    I think the way DICE implemented vehicle animations is nothing more than to show off what we can do more than practical gameplay ability at the end of the day. Looks cool in a video you show someone, but not fun to experience it first hand over and over.




  • ragnarok013's avatar
    ragnarok013
    Hero+
    5 years ago
    @rainkloud I disagree - exit animations were a horrible idea, interrupted the game play flow and killed many "Only in Battlefield moments" the franchise was known for. There was literally zero reason to put them into the game other than being a gimmick. If you want that type of realism then games like Arma and Squad (which was BF2's Project reality so there's always been players who wanted more immersion and less fun) for you guys. Just curious when did you start playing Battlefield?

    For the other posters talking about repairs, I personally want players to only repair vehicles from the outside again as the "self repair" lessens the the necessity of people actually playing their classes to repair vehicles. I'm against players being able to do everything themselves in a class based team game which as I recall was the main objection from the community about "Action man" in BF1\5 being a jack of all trades.
  • Trokey66's avatar
    Trokey66
    Seasoned Ace
    5 years ago
    @ragnarok013 fully agree with you about exit (and to a large degree, entry) animations. Musical Tonks was often a tense but hilarious game!

    Disagree slightly about internal repairs though. Although they essentially result on the same thing, internal repairs are a vast improvement on auto regen. At least internal repairs requires a 'manual input' by the driver.

    The lack of external repairs by other classes is more due to the fact that gunning in BF1 and BFV is boring and/or to deadly compared to earlier titles. This means that dedicated Repair Monkeys are a rare breed now.

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