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We need a stamina resource again to punish abusing cheesey things. I know people look at Bad Company fondly but that was when stamina was removed and we started getting unlimited sprint and tactics that the stamina resource could curb. The slide and vaulting have always introduced hitreg issues. 2024 has really bad hitreg in general but it gets abused with these cheese tactics that are not kept in check by a stamina resource. They need to prioritize server performance and hitreg to be reliable.
The next gen game needs to raise the skill ceiling but there is no way that can be done since crossplay and consoles are involved. Controller support for PC also is a problem as well. There is a lot of ways to abuse the mechanics of the game without installing any actual cheats. Since aim assisted automation was introduced it has done nothing but dumb down the FPS genre. Every one that grew up playing this way doesn't understand the skill that should be required to play FPS games. There probably isn't any going back as well. You can't get a game of full PC players since they botched everything there was a bout BF2042.
My hope is for server browser, Clan/community run servers, enough PC population to not need crossplay checked, and mechanics to support roles and slow the game down just a bit. Not mil-sim slow but enough to differentiate it from a trash game like COD/modern warfare.
- Akva-ucci_Tirsat3 months agoRising Scout
I would be fine with aim assist and crossplay between PC and consoles being removed. I would take the challenge as console player, had played Insurgency Sandstorm which doesn't has AA. I would also go as far as having limited stamina. I believe, I would be fine with that too. Bring it on, good old days 😎
- Pretchusca3 months agoSeasoned Novice
I completely agree with your perspective. I also think a stamina system would be a great addition to help prevent players from abusing certain movement mechanics that give them an unfair edge in combat. That’s exactly why I mentioned how frustrating it is to constantly see people jumping and sliding all over the place in Battlefield 2042, it completely breaks immersion and ruins the flow of the game.
Personally, I’ve always preferred Battlefield precisely because it offered a more tactical and grounded experience, far from the fast-paced, arcade-style gameplay of Call of Duty. Unfortunately, I believe EA is trying to attract a portion of the huge COD audience, which is probably why they’ve pushed the game in this direction. That makes me doubt they'll slow things down or introduce more thoughtful mechanics anytime soon, and that’s a real shame.
Still, I’m holding onto some hope that the next Battlefield will bring a better balance, with stronger server performance, meaningful mechanics, and a more deliberate pace that feels true to the franchise's identity.
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