Forum Discussion
Definitely like the preset vehicles of the older titles.
Only issues I had with the "Spawn-in" assets like Jets/Choppers (map dependent) was waiting for the spawn and it being snatched by a player that had just been killed 15s before spawn while I waited 1:15 for it.
Only to beat me out because he had a lower ping. That lower ping allows you to get the button enabled sooner and the press return to server sooner. First to server wins.
In the older titles I'd be standing at the jet spawn waiting for it. He'd be sprint jumping toward it. Or see me there and go for something closer.
@Rev0verDriveThey should just make a queue-system. And then let people play as infantry (while waiting) and when they get a slot, let the player decide within 10 seconds (or so) whether they want the vehicle or not.
This way we don't have people wasting a lot of time "not playing" and all get a fair share of vehicle play.
- 4 years ago@cso7777 A que system is a great idea. Just get in the vehicle que and keep playing. No more mashing X over and over. A que would be fair to all that want a vehicle.
- 4 years ago
Vehicle Queue downsides?
Infantry's mind won't be on the fight in front of them if they've queued but are already thinking of Flying or Driving .
Flyer (at last!) is temporarily ineffective if they've been so busy fighting that they haven't even planned their flight yet .
A Players urgent needs for any Vehicles as Counters will have most likely already passed by the time it's received .
The critical time to think-up some alternate Counter because of this first-choice unavailability will also have passed .
Some or all of these running concurrently with each other could be as destructive to Teams as Idle-Waiting itself .
- cso77774 years agoSeasoned Ace
@tempo_rarityEverything has downsides no doubt. Personally I think your downsides are for the more 'sweaty' players. A big part of the player-base does not think that much about things, they just play.
But a queue system will mostly hurt vehicle-only players, because they will probably get less access to vehicles and be forced to play infantry more.
This will perhaps be a good thing for the overall game-play. More players get access to vehicles and for infantry, it could mean that less "extremely good" vehicle players dominate the game too much.