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Just like spychodelics said, it is a more complex issue than one might think.
Depending on the map, the AA user, the pilot and the mode, the result can be really different.
As things currently stand, on one hand the AA user can be a real pain for planes that are way too far from the base the AA is made to defend.
On the other hand an ace pilot will destroy the sAA and sometimes even mAA in 1vs1 fights with frustrating ease.
https://www.youtube.com/watch?v=BKIep88j1Tc
I agree that the sAA/mAA should do less damage the further away the target is while being super deadly up close in order to be able to fulfill its defensive role. At the same time it should be less possible for a pilot to snipe AA from huge ranges with rocket or slingshoted bombs.
Really like the suggestion of increasing MG damage against infantry, with the trade-off being rockets doing minimal damage. Fighters could still attack the ground but it'd be more challenging using guns rather than rockets. Plus it's more satisfying imo.
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